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Graphical representation of minecraft minigame match dynamics
The general idea would be to chop up the map into discrete sections, and then for each frame, count the number of players in each section to define the "player density". This information could then be used to create dynamic density or contour plots of each match.
I'm not sure how useful this would be, but it's something that would be cool to try.
Currently, the match recording is started and stopped by right clicking with a feather and blaze rod, respectively. I would like the recording process to be controlled through chat commands.
Currently, the recording rate is hard coded at once every second. I would like the ability to control this time through a chat command.
For example, to set the record rate to once every 1 second (1000 milliseconds):
/md samplerate 1000
Recording rate set to 1000 ms
Currently, the analysis and visualization is done with a Mathematica notebook. Mathematica is not free software, and so this limits the mod's usefulness.
This portion of the code should be rewritten in a free language (preferably python with numpy and matplotlib) which can then be run after a match is recorded.
The mathematica notebook should still be maintained for the purpose of quick testing of new analysis ideas.
Currently, all files are named based on time and date like "md-date-time.csv".
I would like the ability to specify the name in game through a chat command. For example:
/md mapname warlock
Results in save file "md-warlock-date-time.csv".
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