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------------------------------------------- Source installation information for modders ------------------------------------------- This code follows the Minecraft Forge installation methodology. It will apply some small patches to the vanilla MCP source code, giving you and it access to some of the data and functions you need to build a successful mod. Note also that the patches are built against "unrenamed" MCP source code (aka srgnames) - this means that you will not be able to read them directly against normal code. Source pack installation information: Standalone source installation ============================== Step 1: Open your command-line and browse to the folder where you extracted the zip file. Step 2: Once you have a command window up in the folder that the downloaded material was placed, type: Windows: "gradlew setupDecompWorkspace" Linux/Mac OS: "./gradlew setupDecompWorkspace" Step 3: After all that finished, you're left with a choice. For eclipse, run "gradlew eclipse" (./gradlew eclipse if you are on Mac/Linux) If you preffer to use IntelliJ, steps are a little different. 1. Open IDEA, and import project. 2. Select your build.gradle file and have it import. 3. Once it's finished you must close IntelliJ and run the following command: "gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux) Step 4: The final step is to open Eclipse and switch your workspace to /eclipse/ (if you use IDEA, it should automatically start on your project) If at any point you are missing libraries in your IDE, or you've run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not effect your code} and then start the processs again. Should it still not work, Refer to #ForgeGradle on EsperNet for more information about the gradle environment. Tip: If you do not care about seeing Minecraft's source code you can replace "setupDecompWorkspace" with one of the following: "setupDevWorkspace": Will patch, deobfusicated, and gather required assets to run minecraft, but will not generated human readable source code. "setupCIWorkspace": Same as Dev but will not download any assets. This is useful in build servers as it is the fastest because it does the least work. Tip: When using Decomp workspace, the Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes and usually can be accessed under the 'referenced libraries' section of your IDE. Forge source installation ========================= MinecraftForge ships with this code and installs it as part of the forge installation process, no further action is required on your part. LexManos' Install Video ======================= https://www.youtube.com/watch?v=8VEdtQLuLO0&feature=youtu.be For more details update more often refer to the Forge Forums: http://www.minecraftforge.net/forum/index.php/topic,14048.0.html
When using Mekanism mechanical pipes and Immersive Engineering fluid pipes, the pipes will not connect for whatever reason. I tested this with Ender IO and Thermal Dynamics fluid pipes and they seem to work just fine though.
Using current versions of each mod as of the date of posting this.
Also a quick side note, Mekanism item pipes don’t connect to Item Nullifiers either it seems
While connecting an item nullifier to an advanced generator item output port and also from a chest using an item conduit (ender io) from a chest to the nullifier caused a server crash where we had to remove the mod and re add it back in to be able to enter the area. Attached is the crash log.
I just tried changing recipes for some of the nullifiers by using CraftTweaker. It adds recipes but refuses to remove them. I assume like that is because the recipes in this mod are not in .json like the new vanilla recipes etc.. Sadly I am not a modder and have no confirmation for that, but I hope it is possible to solve this issue as I really would like to nerf the Overflow Nullifier...
EDIT: Forgot to write down the versions.
UseNull: usefulnullifiers-1.4.1
Forge: 2575 for 1.12
I needed a dumping ground for testing my Draconic Evolution Reactor and found that the Energy Nullifiers fill up at 2.1GRF, which doesn't take long with the Reactor outputting over 500k RF/t while testing. :)
Ideally the Energy Nullifier, like the Item Nullifier, could accept an infinite amount of "stuff" and never fill up (sends to /dev/null).
Tested on 1.10.2 with:
Overflow Nullifier
Portable Item Nullfiier
Portable Fluid Nullfiier
Non-OP players are able to place blocks in "protected" FTBU claimed chunks with the Portable Item Nullifier.
Modpack: AllTheMods: Expert 1.0.30
MC: 1.10.2
Forge: 2239
usefulnullifiers-1.3.4
FTBUtilities-1.10.2-3.4.3
Also reported to FTBU: https://github.com/LatvianModder/FTBUtilities/issues/384
Attempted to pick up/nullify a block of water, server AND client crashed.
Version: UCHIJAAAA usefulnullifiers{1.3.3} [Useful Nullifiers] (useful-nullifiers.jar)
Forge: FML: MCP 9.38 Powered by Forge 13.20.0.2226 145 mods loaded, 145 mods active
Player crash: http://pastebin.com/XtfirTZH
Server crash: http://pastebin.com/Zju62KFi
Snippet of server crash:
Description: Ticking player
java.lang.NoSuchMethodError: mcjty.lib.tools.ItemStackList.get(I)Lnet/minecraft/item/ItemStack;
at com.bartz24.usefulnullifiers.inventory.FluidVoidInventory.func_70301_a(FluidVoidInventory.java:50)
at net.minecraft.inventory.Slot.func_75211_c(Slot.java:60)
at net.minecraft.inventory.Container.func_75142_b(Container.java:75)
at net.minecraft.entity.player.EntityPlayerMP.func_70071_h_(EntityPlayerMP.java:280)
at net.minecraft.world.World.func_72866_a(World.java:1961)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:840)
at net.minecraft.world.World.func_72870_g(World.java:1931)
at net.minecraft.world.WorldServer.func_184147_l(WorldServer.java:650)
at net.minecraft.world.World.func_72939_s(World.java:1723)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:621)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:720)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:384)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:624)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at java.lang.Thread.run(Thread.java:745)
Hi,
I just installed v 1.0.2 and I get the following error: http://pastebin.com/DbzxZR1k
I'm running FTB Unstable 1.10 with a few other mods. Let me know if there's anything else I can provide to help troubleshoot.
Forge Mod Loader version 12.18.0.2000
Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_91, running on Windows 10:amd64:10.0
Using the latest version of this mod (1.0.1) has caused the attached crash on startup.
Using forge version 12.18.1.2014
The Energy Nullifier is crashing with an AbstractMethodError when placed if IC2 is not installed, as it implements ITickable, but that method is removed via Optional with a check on the IC2 modid.
The easy fix is to use Optional to strip the ITickable interface when IC2 is not present.
java.lang.AbstractMethodError
at net.minecraft.world.World.func_72939_s(World.java:1804)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:619)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:709)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:387)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:745)
Hey mate, there is a dupe with your nullifiers.
Maybe you should add a check if the item gets dropped to close the GUI or block dropping it while GUI is open to fix this
-Tazz
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