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skyresources's Issues

Possible issues with condensing liquid metals

I'm not positive this is an issue, I haven't done a lot of testing. It seemed like there was in issue with liquids condensing into an ingot if a fluid dropper above it was trying to drop a liquid. My setup was basically like the guide shows, but with torches instead of lava. It could have been that is was just taking a very long time because of that, but I don't think so.

I left iron to condense several times while I went afk. If I stuck an extra crystal in the crucible to try to get 2 ingots while I was gone, I never got one. After clearing the waiting liquid and letting the second batch drop, then going afk again, I always seemed to end up with my ingot.

My guess is that it has something to do with the 'no flowing liquid' logic and every time the dropper tried to drop on the already full block, it triggers a reset or something.

Right now, it is a minor issue, but later on when things are more automated, it could be a huge issue that backs everything up and stops production entirely.

possible dupe bug

With one character I mined away the starting sand block, and then I switched characters, when that new 2nd character logged on, the previously mined away sand block was restored. The world did not revert however, because with the first character I put the extra sand block in a corner and put a cactus on it and also in an opposing corner. The new 2nd character saw the extra sand block with the cactus on top and the opposing corner cactus.

Issues with fluid transfer and automation

Been playing with this mod on All the mods new skyblock pack. I wanted to attempt to automate the process of metal forming but encountered bugs making it impossible quickly. Namely: The purification vessel will accept liquids fine, however once the dirty liquid is finished processing it will somehow put clean fluid in the bottom tank preventing any fluids form being pulled or pushed.

http://prntscr.com/d5u0fn

Some things need to fix

playing survival in MC 1.11.2 , skyresources-1.6.0.jar

1: Due to void nether, there are no BLAZE's
how to make BREWING stand without blaze rods
2: you should add a FE ( Fu...nny Energy) generator runs with coal to produce RF
3: right click cauldron with crushed stone/netherrack do not work
4: grinding netherrack should produce somehow nether quartz
5: there should be a way to get dirty iron/gold , not just only dia/emerald

best regards

Heat Source Info

It would be nice if there was information about the heat given by various heat sources. Powered Heater says it provides a heat of 30, but without anything to compare that to, the info is pointless. The guide says jei lists the heat sources, but either this isn't implemented yet or doesn't work properly. I can find no 'heat sources' category when clicking recipes or uses for a torch for example.

Latest build don't start

skyresources-0.6.6 Alpha.jar crashes the game from the get go. Even I tried loading it on its own.

Here is the crash report:

---- Minecraft Crash Report ----

WARNING: coremods are present:
CoreXU2 (extrautils2-1.9.4-alpha-1.0.0a.jar)
FMLPlugin (InventoryTweaks-1.61-beta-54.jar)
LoadingPlugin (Quark-beta-28.jar)
EnderCorePlugin (EnderCore-1.9.4-0.4.0.26-alpha.jar)
Contact their authors BEFORE contacting forge

// I'm sorry, Dave.

Time: 6/23/16 8:54 AM
Description: There was a severe problem during mod loading that has caused the game to fail

net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: scala/actors/threadpool/Arrays
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:179)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:589)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:437)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:349)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: scala/actors/threadpool/Arrays
at com.bartz24.skyresources.config.ConfigOptions.loadConfigThenSave(ConfigOptions.java:157)
at com.bartz24.skyresources.proxy.CommonProxy.preInit(CommonProxy.java:37)
at com.bartz24.skyresources.proxy.ClientProxy.preInit(ClientProxy.java:15)
at com.bartz24.skyresources.SkyResources.preInit(SkyResources.java:75)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:566)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:228)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:206)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:135)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:586)
... 10 more
Caused by: java.lang.ClassNotFoundException: scala.actors.threadpool.Arrays
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 40 more
Caused by: java.lang.ArrayIndexOutOfBoundsException

A detailed walkthrough of the error, its code path and all known details is as follows:

-- System Details --
Details:
Minecraft Version: 1.9.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 250494224 bytes (238 MB) / 524288000 bytes (500 MB) up to 716177408 bytes (683 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx768m -Xms256m -XX:PermSize=256m
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.28 Powered by Forge 12.17.0.1967 20 mods loaded, 20 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.19} Minecraft Coder Pack
UCH FML{8.0.99.99} Forge Mod Loader
UCH Forge{12.17.0.1967} Minecraft Forge
UCH MineTweaker3{3.0.9} MineTweaker 3
UCH dimensionalcake{0.0.1} Dimensional Cake
UCH endercore{1.9.4-0.4.0.26-alpha} EnderCore
UCH Waila{1.7.0} Waila
UCH EnderIO{1.9.4-3.0.0.45_alpha} Ender IO
UCH ExtraUtils2{1.0} ExtraUtils2
UCH inventorytweaks{1.61-beta-54-009e843} Inventory Tweaks
UCH IronChest{6.0.145.787} Iron Chest
UCH jacb{1.0.6} JACB
UCH JEI{3.6.7.216} Just Enough Items
UCH jeresources{0.4.6.35} Just Enough Resources
UCH harvestcraft{1.9.4-pre} [Pam's HarvestCraft](Pam's HarvestCraft 1.9.4b.jar)
UCH Quark{beta-28} Quark
UCE skyresources{0.6.6 Alpha} [Sky Resources](skyresources-0.6.6 Alpha.jar)
UCH terrainCrystals{1.0.8} [Terrain Crystals](Terrain Crystals - 1.9.4 - 1.0.8.jar)
UCH wailafeatures{0.3.1.11} WAILA Features
UCH Woot{1.9.4-0.3.0-beta} Woot
Loaded coremods (and transformers):
CoreXU2 (extrautils2-1.9.4-alpha-1.0.0a.jar)
com.rwtema.extrautils2.asm.ClassTransformerHandler
FMLPlugin (InventoryTweaks-1.61-beta-54.jar)
invtweaks.forge.asm.ContainerTransformer
LoadingPlugin (Quark-beta-28.jar)
vazkii.quark.base.asm.ClassTransformer
EnderCorePlugin (EnderCore-1.9.4-0.4.0.26-alpha.jar)
com.enderio.core.common.transform.EnderCoreTransformer
GL info: ' Vendor: 'Intel' Version: '3.0.0 - Build 8.15.10.2279' Renderer: 'Intel(R) HD Graphics Family'
EnderIO: No known problems detected.
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Sand leaving a ghost block

When you try to break sand with the Stone Rock Grinder, it disappear, it doesn't drop gravel, and it leaves a ghost block in place, if you place sand again in those spots and break it by hand you get the blocks back.

Version 0.6.14 Alpha

Chinese Translation Updates

Leave any chinese translations here to be added.

Ex:

item.skyresources.itemHealthGem.name=Health Gem

Don't put the whole file here, use the insert code thing around the translations.

To keep track of what needs to be updated, check the history of en_US.lang to see the new text.

Gem Cleaning does not function

Gem cleaning does not function as explained in the guide.

I put down a cauldron, filled it with water, and right-clicked a dirty emerald on it. Nothing happens. Also tried various combinations of offhanding the gem, putting a heat source under the cauldron, throwing the gem into the cauldron, etc. Could not get the gem to clean using any method.

Issue was replicated in an install with only SkyResources in it using a DirtyEmerald.

1.0.0 producing console spam but still works nonetheless

When a player issues /platform visit the command still works but the dedicated server reports the following in console

The server is on Forge 2065

[15:51:03] [Server thread/FATAL]: Error executing task
java.util.concurrent.ExecutionException: java.lang.NullPointerException
        at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_101]
        at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_101]
        at net.minecraft.util.Util.func_181617_a(SourceFile:46) [h.class:?]
        at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668) [MinecraftServer.class:?]
        at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:387) [ld.class:?]
        at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613) [MinecraftServer.class:?]
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471) [MinecraftServer.class:?]
        at java.lang.Thread.run(Thread.java:745) [?:1.8.0_101]
Caused by: java.lang.NullPointerException
        at net.minecraft.server.MinecraftServer.func_184104_a(MinecraftServer.java:862) ~[MinecraftServer.class:?]
        at net.minecraft.network.NetHandlerPlayServer.func_147341_a(NetHandlerPlayServer.java:1286) ~[me.class:?]
        at net.minecraft.network.play.client.CPacketTabComplete.func_148833_a(SourceFile:52) ~[il.class:?]
        at net.minecraft.network.play.client.CPacketTabComplete.func_148833_a(SourceFile:11) ~[il.class:?]
        at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[fl$1.class:?]
        at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_101]
        at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_101]
        at net.minecraft.util.Util.func_181617_a(SourceFile:45) ~[h.class:?]
        ... 5 more

API: IslandLeaveEvent NPE

Im using yours API, but when try get island position of leaved island, got NPE because getIslandPosition() returns null.

My code:

	@SubscribeEvent
	public void onIslandLeave(IslandLeaveEvent event) {
		Player player = Sponge.getServer().getPlayer(event.getPlayerUUID()).get();
		System.out.println("Player " + player.getName());
		System.out.println("Position " + event.getIslandPosition() );  <----  null object
        .......

Console output:

[09:38:52] [Server thread/INFO] [STDOUT]: [net.rebelgames.srbridge.SRBridge:onIslandLeave:141]: Player HunterzCZ
[09:38:52] [Server thread/INFO] [STDOUT]: [net.rebelgames.srbridge.SRBridge:onIslandLeave:142]: Position null

IslandCreateEvent, IslandInviteEvent works without problem.

German Translation Updates

Leave any german translations here to be added.

Ex:

item.skyresources.itemHealthGem.name=Health Gem

Don't put the whole file here, use the insert code thing around the translations.

To keep track of what needs to be updated, check the history of en_US.lang to see the new text.

Grinder does not break when in Rock Crusher

The grinder does not break while it is in the Rock Crusher, the machine stop working until the old grinder is manually taken out, even if an automated import of grinders is present.

Combustion crafting

Combustion crafting doesn't start at all. Charcoal is in combustion heater (both wooden and iron) and both structures are completed with the necessary ingredients in the space above the heaters. Redstone signal is applied via lever and button with both not starting the crafting process at all.

Edit: The iron works but wood still doesn't do anything.

Cauldron stealing items.

I'm posting this here because I don't remember ever seeing this issue in vanilla...

While using the cauldron to clean stone dust and dirty gems, several times I've accidentally 'cleaned' several vanilla items. The problem is, when you put them in the water in a cauldron, you don't get them back. Same thing has happened with an empty cauldron. Is this something that you can look into?

Thanks

Water Extractor automation

Perhaps it simply hasn't been added yet and you have plans, but there needs to be a nicer mid/late alternative to the Water Extractor for clay or clay blocks. Ultimately, most mod players like automating or at least simplifying and bulk processing items. The water extractor doesn't allow for that at all.

Add some kind of antigrief protection

Please add some kind of antigrief protection. Only island owner/party member should be able to block place/break, interact with mobs, open containers (chests, furnaces, etc.)

This will be great for public multiplayer servers.

Apatite support

I've been poking around in the mods that sky resources support and there doesn't seem to be a way to get apatite from forestry.

Unused Dirty Gems

Unusable dirty gems should not drop. The items are just trash. I know fairly little about minecraft mods, but if you can't exclude them at startup for some reason, then you should at least do a check on drop. Even if all you do is auto delete them, it would save players the hassle.

Also, I'll just put this here as it is similar. Crushed stone is also trash and simply clogs up inventory. Either make a use for it, drop sand or gravel instead, or just don't have it.

very heavy snow can't become coarse dirt

minecraft 1.10
forge-12.18.0.2008
sky resources 0.8.1 beta
When I put the very heavy snow into freezer it does not become coarse dirt
at all.
Looking at via code when magma cream it does not become slime

But can make heavy snowball from snowball

Japanese Translation Updates

Leave any japanese translations here to be added.

Ex:

item.skyresources.itemHealthGem.name=Health Gem

Don't put the whole file here, use the insert code thing around the translations.

To keep track of what needs to be updated, check the history of en_US.lang to see the new text.

Fluid dropper deleting fluids

Fluid dropper pulls liquid from adjacent tanks (from crucible and enderio tanks) even when it cannot place the fluid and internal buffer is full. It deletes excess fluid.

Spanish Translation Updates

Leave any spanish translations here to be added.

Ex:

item.skyresources.itemHealthGem.name=Health Gem

Don't put the whole file here, use the insert code thing around the translations.

To keep track of what needs to be updated, check the history of en_US.lang to see the new text.

End Portal doesn't work

I've completed the structure, put 16 ender eyes into the gui and put a wooden button on top of it and pressed it, nothing happened

Combustion Mechanic Overly Tedious

The combustion mechanic sounds interesting on paper, but actually going through it in a game is incredibly tedious. It makes the sieving from Ex Nihilo (sp?) seem really fast in comparison.

I think there are at least two major issues.

First is the fact it needs broken and rebuilt each use. Later, you can use a piston to somewhat lessen this, but you still have to reposition yourself in a place you can throw things in, close it, then still access the base. It is quite awkward and cumbersome.

Second is single item creation. Alone, this might not be a problem. Throw in a recipe wait a second, get an item. But in unison with the above, it just amplifies the awkwardness. Not everything needs to be batchable in groups if there ends up being an alternate way to get said item very soon after (for example crystals from pure fluid) but if it is the only way (or only way for a long time) it needs to work in bulk. The two biggest examples are blaze powder and dirt early. Really, though, I think as a player it would be best if everything worked up to a stack of each ingredient, possibly even multiple stacks for single ingredient items. As long as nothing uses all the same ingredients, it should be very doable.

Island reset/leave suggestions

Will be possible when player do /platform reset clear area where present island is and create new island at same location? (Now is created new island at new location and old isnt deleted.)

Will be possible add question "Are you sure?" before reset island?

Cooldown between resets will be usefull too. (for example 1 minute, then 10 minutes, then hour, then 12 hours...)

When player leave island, delete area, then flag it as orphan - new island can be created here preferably.

Similar features are in the popular uSkyBlock bukkit plugin.

Please consider add these features. Thanks.

Crash on startup

crash-2017-02-02_17.11.25-client.txt
I had this installed with (quite) a few other mods, and it was working fine but ArmorPlus was crashing my game with JEI so I deleted it (and thedragonlib) and now your mod seems to be crashing minecraft. I'm unsure why so any help would be appreciated! Thanks!

Random Bee

I seem to be getting an error with Random Bees from the bee attractor. I set up an automatic system to pull seeds from a chest, feed them into some squeezers, then pump the oil into my powered bee attractor, which then pumps the bees out into another chest. It was working for a few hours, and I've gotten several princesses, and quite a few drones. Now it seems to be crashing fairly frequently. The first few times I was doing other things while waiting for the bees to pile up, but this last time I was basically just waiting.

Here is error:

http://pastebin.com/MzfGUW8S

[suggestion] Crucible automation

I suggest that the crucible will be able to accept shards through a hopper or have a comparator be able to tell if it has liquids or not.

API

Will be possible add some kind of API for those events:

  • creating island
  • inviting new player
  • leaving island
    ...

This will be helpful for antigrief mods (spongeforge plugins), which need info about island positions, owners and members changes.

An API allow using this great mod on the public servers.

French Translation Updates

Leave any french translations here to be added.

Ex:

item.skyresources.itemHealthGem.name=Health Gem

Don't put the whole file here, use the insert code thing around the translations.

To keep track of what needs to be updated, check the history of en_US.lang to see the new text.

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