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1.9.0.Pre-2 controller type button prompts
Apparently something in the code makes the controller button visualization for menus not work, only allowing keyboard button visuals. Not sure what could cause this, but something to look into. For example, on the cutscene pause menu where it would have usually ": skip : resume", it instead just shows ": skip : resume". It didn't do this on the last release I had of this, and didn't do it last time I ran it without randomizing (just a few weeks ago to make sure it completely removed the old rando since I was waiting for the next release).
boss battles wrong or no drops
boss at end of chapter 3 was meant to drop lionheart weapon got no drop.
boss pair at end of chapter 6 was meant to drop black belt and magician mark, but instead got giant glove and iron bangle.
seed is 465563428
Asia version of FF13 errors when extracting the files
I happen to be (un)fortunate enough to be in a region where the official version of FFXIII from the steam store does not come with the english audio. Thus the randomizer errors out when the files are being extracted due to the differences in packed data. Because this happens at extraction, even if you uncheck the option to randomize music you will still be interrupted by this error.
Attached is the image of the error + the actual folder structure of the destination that it is trying to access and I've pasted the full output below.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Steem\steamapps\common\FINAL FANTASY XIII\FF13Randomizer\white_imgu\sound\pack\8000\usa\music_102far3_b.win32.scd'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at System.IO.File.Copy(String sourceFileName, String destFileName)
at FF13Randomizer.FormMain.ExtractFiles(BackgroundWorker backgroundWorker, Boolean force)
at FF13Randomizer.FormMain.<>c__DisplayClass45_0.<button9_Click>b__0(BackgroundWorker bw)
at FF13Randomizer.ProgressForm.backgroundWorker1_DoWork(Object sender, DoWorkEventArgs e)
at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e)
at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4470.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
FF13Randomizer
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Steem/ffxiii%20randomiser/FF13Randomizer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4470.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Bartz24.Data
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Steem/ffxiii%20randomiser/Bartz24.Data.DLL
----------------------------------------
netstandard
Assembly Version: 2.0.0.0
Win32 Version: 4.8.4084.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/netstandard/v4.0_2.0.0.0__cc7b13ffcd2ddd51/netstandard.dll
----------------------------------------
Bartz24.Rando
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Steem/ffxiii%20randomiser/Bartz24.Rando.DLL
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4455.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Bartz24.FF13
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Steem/ffxiii%20randomiser/Bartz24.FF13.DLL
----------------------------------------
Bartz24.Docs
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Steem/ffxiii%20randomiser/Bartz24.Docs.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
1.5.1 game fails to launch
balance of materials and drops
I am halfway through chapter 11.
Feedback
I have most of the shops but still dont have the garage, which means I cannot buy mechanical materials.
95% of enemies are dropping either non mechanical materials, or equipment.
I got my first chest in the entire game containing mechanical materials in chapter 11.
In short this has meant I have not been able to do barely any upgrading.
Meanwhile I have 600k, from selling excess weapons that just keep dropping.
Also i didnt get any accessory or atb nodes until chapter 11, seems they too weighted towards late stage development. I then got 3 accessory nodes on 4 out of 6 characters, and 2 on the other 2 all in chapter 11.
I would replace most weapon drops with mechanical materials, which definitely need a big boost.
Also I would like a overall drop rate boost from monsters, so the game is less grindy, common drops maybe set to 66% base for every non boss enemy. It really should be very high.
key_shop_04
Is this a bug or by design, got this item but feel it should have been a shop unlock?
Randomizer wont run
Hello, I'm trying to use the randomizer but its not working. I downloaded and extracted the 7z files but when i use the randomizer all it does is create a file called ff13path that is blank. Does it need to be in a certain folder? any help is appreciated. I also sent you an email before i figured out how to post an issue.
anti item grind option
I notice there is options to reduce CP grind.
I have been for 3 hours trying to get 10 scarletite from vikings on chapter 9. (rare drop). In those 3 hours I have 3 of them. Kind of like a trap grind.
Could it be possible to add an option that does this.
common drops on "every" enemy become 67.5%. or 100% (67.5% is so catalog's still have a purpose).
rare drops on "every" enemy become 10% base chance.
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