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001_trainforworldshardestgame's Issues

Multiple event systems spawned on collision

When playing the game, the first collision freezes the system, and generates multiple listeners.

I opened the project in Unity 2021.3f1.

Cool project, nicely done. Do you plan on updating it, in particular to use the UI Toolkit and new Input System? I'll add that as a separate issue, perhaps I can do a PR with the new Input System, and set it up to work with a gamepad.

There are 4 event systems in the scene. Please ensure there is always exactly one event system in the scene
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/[email protected]/Runtime/EventSystem/EventSystem.cs:514)

There are 4 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.

There are 8 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.

There are 8 event systems in the scene. Please ensure there is always exactly one event system in the scene
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/[email protected]/Runtime/EventSystem/EventSystem.cs:514)

There are 16 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.

There are 16 event systems in the scene. Please ensure there is always exactly one event system in the scene
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/[email protected]/Runtime/EventSystem/EventSystem.cs:514)

There are 64 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.

There are 64 event systems in the scene. Please ensure there is always exactly one event system in the scene
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/[email protected]/Runtime/EventSystem/EventSystem.cs:514)

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