This packages the open-vector-editor web app as an electron tool that can be used on windows/mac/linux
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windows -- go to the windows store https://www.microsoft.com/en-us/p/openvectoreditor/9nxcc5vc41k9?activetab=pivot:overviewtab and download it! (old instructions: download the .exe file and double click to install it)
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Mac/Linux: Go to https://github.com/tnrich/ove-electron/releases and find the latest release for the platform you're on (win/mac/linux)
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mac -- download the DMG file and double click to install it
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linux -- download the .AppImage file and open a terminal. Run:
chmod +x Open-Vector-Editor-0.1.5.AppImage
./Open-Vector-Editor-0.1.5.AppImage
yarn
yarn start
cd open-vector-editor;
yarn link;
cd ove-electron;
yarn link open-vector-editor
<!-- comment in these lines in open-vector-editor nwb.config.js to speed up the build -->
esModules: console.log("commentMeBackOut") || false,
cjs: console.log("commentMeBackOut") || false
cd open-vector-editor;
yarn build; //this will now build only the UMD file that ove-electron uses
These environment variables will need to be set in a local .env file:
APPLEID=yourstringhere //my apple id
//this needs to be an app-specific password (not just my apple password) https://appleid.apple.com/account/manage
APPLEIDPASS=yourstringhere
GH_TOKEN=yourstringhere
- Bump the package.json version number Login to snapcraft (credentials under ubuntu.com) snapcraft login Go to https://developer.apple.com/account and make sure all notices are signed
- Build mac and linux:
yarn deploy
wait for it to finish
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Edit the most recently pushed release to publish it
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Keep all the files (the blockmap and latest.yml files as they are used by the auto-updater)
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Commit changes
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yarn generateChangelog
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Windows needs to be built by appveyor. Hit the "New Build" button here to start the windows build - https://ci.appveyor.com/project/tnrich/ove-electron
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after it finishes building it should automatically be pushed to the draft release page https://github.com/tnrich/ove-electron/releases
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go to https://partner.microsoft.com/en-us/dashboard/products and add a new submission for the store using the appx file in the draft release
How auto-updating works : https://medium.com/@johndyer24/creating-and-deploying-an-auto-updating-electron-app-for-mac-and-windows-using-electron-builder-6a3982c0cee6
If apple notarize isn't working, this can help to troubleshoot: https://stackoverflow.com/questions/58358449/notarizing-electron-apps-throws-you-must-first-sign-the-relevant-contracts-on
If you're seeing an itunes signing in error, maybe the app specific password needs to be updated: https://david.dev/how-to-notarize-your-electron-app
If you're seeing this error: The request is missing an Authorization header field containing a valid macaroon You'll need to re-login to snapcraft.io (credentials under ubuntu.com)
snapcraft login
I've set up a single spectron test under /test
It can be run via yarn test
Unfortunately spectron doesn't support interacting with native dialogs so I'd need to mock those to have the tests be at all useful. I should probably do this sometime down the line. (note OVE itself is close to full test coverage https://github.com/TeselaGen/openVectorEditor)