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Utilities for creating primitive and custom meshes in Cinder
Cinder-MeshHelper is a library of static functions to aide in the creation of primitive or custom meshes in Cinder. In-progress tasks in dev branch - iOS TriMesh sample ----------------------------------------- Version 0.1.1 ----------------------------------------- http://www.bantherewind.com http://www.libcinder.org [email protected]
when i enable backface culling i only see the back side of the sphere when default opengl counter clockwise vertice ordering is enabled.
Hi Stephen,
Cinder-MeshHelper is totally badass! I've recently taken the plunge into glNext, and have been needing functionality like you have implemented in MeshHelper. I was wondering what is the current status of this block? I'm happy to try my hand at porting to glNext and submitting a PR, but wanted to check with you first before doing any of that. Thanks!
It'd be great if you had some notes about what the various sample apps do. It could either go in the top level readme or in a readme in the samples directory.
I found this bit on your blog that was helpful and seemed like it would be a good start:
The block contains four applications. Two are identical, . Another . The last
So how about:
TriMeshSample and VboMeshSample - demonstrate all supported primitives and one custom mesh using TriMesh and VboMesh shapes
InstancedSample - demonstrates VBO instancing, a technique which allows you to make a single call to OpenGL with one VBO and draw many instances in GLSL
VtfSample - shows off vertex texture fetching (VTF), a technique which uses texture data to modify geometry.
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