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License: MIT License
Since the Shifter came out well after Midnight Isles, it feels like it's kinda sidelined as an option for the tailwinds, and I figure these two are the two that could fit it best.
Between Rageshaper having a direct tie to Barbarians and Bloodragers (fitting the standard for the archetypes available for the tailwind), and Shifters in general having a 'hunting' flavor to them, it feels empty not having them be options for these tailwinds.
In standalone midnight isles the combat XP is drastically reduced to something like 10% of normal values. I understand it was done for balancing sake, but it makes the combat feel kinda pointless as you gain next to no xp from it.
It would be nice if if there was a way to tweak the xp multipliers for combat, skill checks and clearing dungeons. Preferably separately.
MissingMethodException: ModMenu.Settings.SettingsBuilder ModMenu.Settings.SettingsBuilder.SetModDescription(Kingmaker.Localization.LocalizedString)
at WOTR_BOAT_BOAT_BOAT.Settings.BlueprintsCache_Postfix.Postfix () [0x00012] in <5618c060ed634966b18d9f989820f6d2>:0
at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch174(Kingmaker.Blueprints.JsonSystem.BlueprintsCache)
at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch7(Kingmaker.Blueprints.JsonSystem.StartGameLoader)
at Kingmaker.GameStarter+<StartGameCoroutine>d__28.MoveNext () [0x00375] in <fd63b81a86e34559abc9b6c7200dcfdc>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4fae2288737c4dfda349689bbefabfcc>:0
ModMenu is updated to 1.3.1
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