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aura-cascade's Introduction

This project has been revived for 1.10.2 - Enjoy!

Note:

  • Please report 1.10.2 issues in THIS repository, NOT at pixlepix's.
  • Do not ask for design changes, I will strictly match the design of upstream.
  • This fork, like the mod itself, is licensed under the MIT license and the parts drawn from Botania under the Botania license.
  • Do not ask for an ETA, it is always "ASAP."

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aura-cascade's Issues

[Suggestion] A tweak to Violet Aura

Just a thought that would help differentiate "infinite aura" builds: Why not make the Violet Aura consume Black Aura to grow? I mean, black aura is useless and violet is OP...

[Suggestion] Config options for cascading grower

The cascading grower is a really cool way to implement a growth accelerator, the problem is certain mod interactions can quickly become very powerful in packs. It would be nice to have a config option to blacklist certain mods, or specific crops from being accelerated, or a config to control the acceleration for the block in general by a percentage of what it is currently.

This would give pack creators the ability to set the growers to 50% effectiveness, or blacklist magical crops or things of that nature.

Fix all things enchanting.

Need to go back over the reflection calls.
KaleidoscopeEnchantment is probably non-functional.
Ensure that enchantment manager isn't broken aylmao

Access transform DrawSlot

The drawslot method was previously overriden, need to reimplement the access modifier for it to work again. This may be something strictly for the bookshelf things?

1.10 Port?

Are you still working on bringing the mod to newer minecraft versions?

Create workaround for Angelsteel Axe - Causes out of bounds

Currently calling super with every AngelSteel tool material will cause an out of bounds exception when the super method attempts to set the attack speed and attack damage of the axe using it's internal AS and AD arrays. Current work around is to set the tool material to diamond for every axe.

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