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use invincibility frames

description

title

reason

it gives a short reprieve after losing a life and prevents situations where many lives are lost in quick succession

prevent stretches of nothingness

description

implement a guarantee that at least one enemy will spawn every ? seconds.

reason

it's currently possible for long stretches of time to go by without a single enemy spawning. it is boring for the user when this happens.

Add RSS feed?

Hey, I came across your blog, specifically https://azdavis.net/posts/rust-2023/ from the most recent This Week in Rust. Have you considered adding an RSS feed that can be subscribed to? To be honest, I'm not sure what's involved except the ease of use on my end of just copying website links and entering them into NetNewsWire.

multiple 'restarts' when dying from multiple enemies

description

when multiple enemies are clumped together and they all hit the player at once, the 'restart' text is shown multiple times.

behavior

  • expected: the 'restart' text shows only once
  • actual: it shows multiple times

steps to reproduce

  1. clump many enemies together
  2. run into the enemies
  3. observe the multiple 'restart' texts

screenshot

screen shot 2016-06-12 at 4 00 15 pm

### environment name and version - browser: safari 9.1.1 - os: os x 10.11.5

have bullets spawn on edge, not in center

description

when firing a bullet, have the bullet's starting position be the side or corner pointing in the direction of motion of the player

reason

when an enemy is exceptionally close but not touching the player, firing a bullet may not exit the player in time and the player may incorrectly lose a life

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