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pomelo-unitychat's Introduction

pomelo-unitychat

a pomelo unity chat sample

  • pure c# code
  • support proto,dict cache
  • poll mode only and all delegate at main thread
  • support tls
  • use LitJson

you can use pomelo's proto generator to generate the stub msg

TestServer

Use the sample server at this link [https://github.com/NetEase/chatofpomelo-websocket]. or use submodule just

cd game-server
npm install -d
node app

TLS/SSL EASY USE

client:

pomeloBehaviour client;
client.ConnectServer(host, port, Pomelo.DotNetClient.ClientProtocolType.TLS);

server:

//app.js
app.set('connectorConfig',{
	connector: pomelo.connectors.hybridconnector,
	useDict: true,

	// enable useProto
	useProtobuf: true

	,ssl: {
		ca: [fs.readFileSync('./keys/out/CA/ca.crt')],
		pfx: fs.readFileSync('./keys/out/newcert/server.pfx'),
		// This is necessary only if using the client certificate authentication.
		//requestCert: true,
		//rejectUnauthorized: true
	}
});

if you want change the verify of the server, change the code of

TransporterSSL.ValidateServerCertificate

Test with

unity 5.6.0 pomelo 2.2.x Windows

install

just run the newest chatofpomelo-websocket game-server, and open the project with untiy3d and play it.

known issue

sometime unity socket BeginConnect will not return(maybe Unity Editor's bug[TCP Socket Async BeginSend never happens]), re-compile script or restart will fix this

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