Code Monkey home page Code Monkey logo

nesasm's Introduction

How to build

Linux

  • Just run make all from sources directory
  • Install run make install from sources directory

MacOS

  • Install argp-standalone package using command: brew install argp-standalone
  • Run make all from sources directory

Windows

  • Install MSYS2
  • Install base-devel, gcc, git and libargp-devel packages using command: pacman -S base-devel gcc git libargp-devel
  • Run make all from sources directory

Usage

Usage: nesasm [OPTION...] <source.asm>

  -C, --sequ=<name>=<value>  Assign a string value to a symbol
  -D, --equ=<name>=<value>   Assign an integer value to a symbol
  -f, --symbols[=<prefix>]   Create FCEUX symbol files
  -F, --symbols-offset=<offset>   Bank offset for FCEUX symbol files
  -i, --listing              Force listing
  -l, --listing-level=#      Listing file output level (0-3)
  -L, --listing-file=<file.lst>   Name of the listing file
  -m, --macro-expansion      Force macro expansion in listing
  -o, --output=<file.nes>    Name of the output file, use '-' for stdout
  -r, --raw                  Prevent adding a ROM header
  -s, --segment-usage        Show (more) segment usage
  -W, --warnings             Show overflow warnings
  -?, --help                 give this help list
      --usage                give a short usage message
  -V, --version              print program version



Option             Description
------             -----------

 -o <file.nes>     Set output filename.
                   The default is input filename + ".nes" extension.
                   Use '-' for stdout output.

 -D <name>=<value> Assign an integer value to a symbol.
                   Example: -D delay=10
                   It will be equal to: delay .equ 10
                   at the beginning of your code, also you can use '$' and '%'
                   prefixes for hexadecimal and binary values.

 -C <name>=<value> Assign a string value to a symbol.
                   Example: -C image_file=image.bin
                   It will be equal to: image_file .sequ "image.bin"
                   at the beginning of your code.

 -f [prefix]       Enable generation of symbol files for FCEUX debugger,
                   optionally you can specify filenames prefix.

 -F [offset]       Set bank offset for FCEUX symbol files.

 -L <file.lst>     Set listing filename.
                   The default is output filename + ".lst" extension.

 -l #              Control output of the listing file:

                       0 - disable completely the listing file even if the
                           LIST directive is used in the input file
                       1 - minimun level; code produced by DB, DW and DEFCHR
                           will not be dumped
                       2 - normal level; only code produced by DEFCHR will not
                           be dumped
                       3 - maximun level; all the code is dumped in the
                           listing file

                   The default level is level 2.
                   
 -s                Show segment usage. If one of those options is specified
                   the assembler will display information on the ROM bank
                   usage. Use '-s' to show basic information and '-ss' to
                   show more detailed information.

 -i                Force listing file writing, even if the
                   LIST directive is not seen in the input file.

 -m                Force macros expansion in the listing file, even if the
                   MLIST directive is not seen in the input file.

 -r                Control the header generation. By default the assembler
                   always adds an header to the ROM file; unless '-raw' is
                   specified, in this case no ROM header is generated.

 -W                Show warnings on bank overflow when using .inc* directives.

Instructions set

----------------
    +------+----------+-----------------------------+
    |      | NVTBDIZC | Description                 |
    +------+----------+-----------------------------+
    | ADC  | XX0---XX | Add with Carry              |
    | AND  | X-0---X- | Logical AND                 |
    | ASL  | X-0---XX | Arithmetic Shift left       |
    | BCC  | --0----- | Branch if Carry Clear       |
    | BCS  | --0----- | Branch if Carry Set         |
    | BEQ  | --0----- | Branch if Equal             |
    | BIT  | XX0---X- | Bit Test                    |
    | BMI  | --0----- | Branch if Minus             |
    | BNE  | --0----- | Branch if Not Equal         |
    | BPL  | --0----- | Branch if Plus              |
    | BRA  | --0----- | Branch Always               |
    | BRK  | --0----- | Break                       |
    | BVC  | --0----- | Branch if Overflow Clear    |
    | BVS  | --0----- | Branch if Overflow Set      |
    | CLC  | --0----0 | Clear Carry flag            |
    | CLD  | --0-0--- | Clear Decimal flag          |
    | CLI  | --0--0-- | Clear Interrupt disable     |
    | CLV  | -00----- | Clear Overflow flag         |
    | CMP  | X-0---XX | Compare A with source       |
    | CPX  | X-0---XX | Compare X with source       |
    | CPY  | X-0---XX | Compare Y with source       |
    | DEC  | X-0---X- | Decrement                   |
    | DEX  | X-0---X- | Decrement X                 |
    | DEY  | X-0---X- | Decrement Y                 |
    | EOR  | X-0---X- | Logical Exclusive OR        |
    | INC  | X-0---X- | Increment                   |
    | INX  | X-0---X- | Increment X                 |
    | INY  | X-0---X- | Increment Y                 |
    | JMP  | --0----- | Jump                        |
    | JSR  | --0----- | Jump to Sub Routine         |
    | LDA  | X-0---X- | Load A                      |
    | LDX  | X-0---X- | Load X                      |
    | LDY  | X-0---X- | Load Y                      |
    | LSR  | 0-0---XX | Logical Shift Right         |
    | NOP  | --0----- | No Operation                |
    | ORA  | X-0---X- | Logical inclusive OR        |
    | PHA  | --0----- | Push A                      |
    | PHP  | --0----- | Push P                      |
    | PLA  | X-0---X- | Pull A                      |
    | PLP  | XXXXXXXX | Pull P                      |
    | ROL  | X-0---XX | Rotate Left                 |
    | ROR  | X-0---XX | Rotate Right                |
    | RTI  | XXXXXXXX | Return from Interrupt       |
    | RTS  | --0----- | Return from Sub Routine     |
    | SBC  | XX0---XX | Substract with Carry        |
    | SEC  | --0----1 | Set Carry flag              |
    | SED  | --0-1--- | Set Decimal flag            |
    | SEI  | --0--1-- | Set Interrupt disable       |
    | STA  | --0----- | Store A                     |
    | STX  | --0----- | Store X                     |
    | STY  | --0----- | Store Y                     |
    | TAX  | X-0---X- | Transfer A to X             |
    | TAY  | X-0---X- | Transfer A to Y             |
    | TSX  | X-0---X- | Transfer S to X             |
    | TXA  | X-0---X- | Transfer X to A             |
    | TXS  | --0----- | Transfer X to S             |
    | TYA  | X-0---X- | Transfer Y to A             |
    +------+----------+-----------------------------+

Operand syntax
--------------
    A        accumulator
    #i       immediate
    <n       zero page
    <n,X     zero page indexed by X
    <n,Y     zero page indexed by Y
    [n]      indirect (*)
    [n,X]    indirect pre-indexed by X (*)
    [n],Y    indirect zero page post-indexed by Y
    r        relative
    n        absolute
    n,X      absolute indexed by X
    n,Y      absolute indexed by Y

    (*) can be zero page or absolute

Expressions

The assembler supports very complex expressions. You can use as many level of parenthesis as you want and spaces between operators and numbers are possible.

Numbers can be written in three bases : hexadecimal ($7F), binary (%0101) and decimal (48). Character values are also supported ('A').

All the usual operators are present :

+, -, *, /, %, ^, &, |, ~, <<, >>

As well as the comparison operators :

=, !=, !, <, >, <=, >=

For the priority, the same rules as C apply.

You can also use predefined or user-defined functions in an expression.

Predefined functions

  • HIGH() - Returns the high byte of a value.
  • LOW() - Returns the low byte.
  • BANK() - Returns the bank index of a symbol. If no symbol, or more than one, are given, the function will return an error.
  • PAGE() - Returns the page index of a label. See above for errors.
  • SIZEOF() - Returns the size of a data element.

Predefined constants

There are predefines NES register addresses:

  • PPUCTRL and PPU_CTRL - $2000
  • PPUMASK and PPU_MASK - $2001
  • PPUSTATUS and PPU_STATUS - $2002
  • OAMADDR and OAM_ADDR - $2003
  • OAMDATA and OAM_DATA - $2004
  • PPUSCROLL and PPU_SCROLL - $2005
  • PPUADDR and PPU_ADDR - $2006
  • PPUDATA and PPU_DATA - $2007
  • OAMDMA and OAM_DMA - $4014
  • SQ1VOL and SQ1_VOL - $4000
  • SQ1SWEEP and SQ1_SWEEP - $4001
  • SQ1LO and SQ1_LO - $4002
  • SQ1HI and SQ1_HI - $4003
  • SQ2VOL and SQ2_VOL - $4004
  • SQ2SWEEP and SQ2_SWEEP - $4005
  • SQ2LO and SQ2_LO - $4006
  • SQ2HI and SQ2_HI - $4007
  • TRILINEAR and TRI_LINEAR - $4008
  • TRILO and TRI_LO - $400A
  • TRIHI and TRI_HI - $400B
  • NOISEVOL and NOISE_VOL - $400C
  • NOISELO and NOISE_LO - $400E
  • NOISEHI and NOISE_HI - $400F
  • DMCFREQ and DMC_FREQ - $4010
  • DMCRAW and DMC_RAW - $4011
  • DMCSTART and DMC_START - $4012
  • DMCLEN and DMC_LEN - $4013
  • APUSTATUS and APU_STATUS - $4015
  • JOY1 - $4016
  • JOY2 and JOY2_FRAME - $4017

User-defined functions

User-defined functions are declared with the .FUNC directive, for example:

SCR_ADDR .func (\1) + ((\2) << 5)

Up to nine arguments, \1 to \9, can be used.

To call a function simply enclose arguments within parenthesis and separate them with a comma:

stw #SCR_ADDR(10,4)+$2000,<$20

User-defined functions can be very useful, one often needs to use the same calculation again and again in expressions. Defining a function will save you a lot of work, and reduce typo errors. :) Note that function calls can be nested, you can call one function from another without any problem, however, recursive calls will produce an error.

Macros

While functions are very useful to replace common expressions by just a function call, macros are used to replace common groups of instructions by a single line of code.

You start a macro definition with:

label  .macro

Or you can also place the label after the '.macro' keyword, like this:

.macro label 

After follow the body of the macro, which is terminated by the '.endm' directive.

As an example let's define a 'neg' macro to negate the accumulator.

neg    .macro
        eor   #$FF
        inc   A
       .endm

Macros can also have parameters. In the macro body, you refer to a parameter by using the backslash character ('') followed by a digit. Nine parameters can be used, \1 to \9.

Here's another example:

add    .macro       ; add a value to register A
        clc         ; (handle carry flag)
        adc   \1+1
       .endm

Other 'special' parameters can be used, here's a list of all the possible parameter you can use inside a macro:

Parameter  Description
---------  -----------
\1  -  \9  Input parameter - up to nine can be used in a macro call

\#         Number of input parameters

\?1 - \?9  Returns 'type' of input parameter:
             ARG_NONE      (= 0) = No argument
             ARG_REG       (= 1) = register            -> A, X, Y
             ARG_IMMEDIATE (= 2) = Immediate data type -> #xx
             ARG_ABSOLUTE  (= 3) = Abosulte addressing -> label, $xxxx
             ARG_INDIRECT  (= 4) = Indirect addressing -> [label]
             ARG_STRING    (= 5) = String argument     -> "..."
             ARG_LABEL     (= 6) = Label argument      -> label

\@         Special parameter that returns a different number for
           each macro; can be used to define local symbols inside
           macros:

                abs    .macro
                       lda   \1
                       bpl   .x\@
                       eor   #$FF
                       inc   A
                       sta   \1
               .x\@:
                      .endm

Directives

LIST    - Enable the listing file generation. You can later stop
          temporarily the output with the NOLIST directive and
          restart it again with LIST.

NOLIST  - Stop the listing output.

MLIST   - Allow macro expansion in the listing file.

NOMLIST - Stop expanding macros in the listing file. This directive
          won't have any effect if you use the '-m' command line
          option.

EQU     - Assign an integer value to a symbol. The character '=' has
          the same function too.

SEQU    - Assign a string value to a symbol.

BANK    - Select a 8KB ROM bank (0-127) and reset the location
          counter to the latest known position in this bank.

ORG     - Set the location of the program counter. The thirteen
          lower bits of the address inform the assembler about
          the offset in the ROM bank and the third upper bits
          represent the page index.

DB      - Store one or more data bytes at the current location.

STR     - Stores a string, the first byte is the length of the string, 
          followed by the string content, 
          The effect is equivalent to . DB is preceded with a length, 
          here's a small example:
              ;use DB specified a length + string:
              DB 12,"Hello World!"
              ;can be replaced with STR:
              STR "Hello World!"

DW      - Store data words.

BYTE    - Same as DB.

WORD    - Same as DW.

DS      - Reserve space at the current location. This space will
          be filled with zeroes if this directive is used in the
          CODE or DATA group.

RSSET   - Set the internal counter of the RS directive to 
          a specified value.

RS      - Assign a value to a symbol; a bit like EQU but here
          the value assigned is taken from an internal counter,
          and after the assignation this counter is increased
          by the amount specified in the RS directive.
          This is a very handy way of defining structure member
          offsets, here's a small example:

              ; C:
              ; --
              ; struct {
              ;    short p_x;
              ;    short p_y;
              ;    byte p_color;
              ; } pixel;
              ;
              ; ASM:
              ; ----

                      .rsset $0  ; set the initial value of RS counter
              P_X     .rs 2
              P_Y     .rs 2
              P_COLOR .rs 1

          You can later use these symbols as offsets in a 'pixel'
          struct:

              ldy #P_COLOR
              lda [pixel_ptr],Y

MACRO   - Start a macro definition.

ENDM    - End a macro definition.

INCBIN  - Include a binary file at the current location. If the file
          is bigger than a ROM bank, as many successive banks as
          necessary will be used.

INCLUDE - Include a source file at the current location.
          Up to 7 levels are possible.
DEFCHR  - Define a character tile (8x8 pixels). The directive takes
          8 arguments (stored as 32-bit values of 8 nybbles each),
          one argument for each row of pixel data. This directive
          takes also care to reorganize the pixel data to the NES
          required bit format. Note that only color indexes 0 to 3
          can be used, as the NES tiles are only 4-color. An error
          will be generated if you try to use more colors.

              zero:   .defchr  $00111110,\
                               $01000011,\
                               $01000101,\
                               $01001001,\
                               $01010001,\
                               $01100001,\
                               $00111110,\
                               $00000000

ZP      - Select the Zero-Page section ($0000-$00FF).

BSS     - Select the RAM section ($0200-$07FF).

CODE    - Select the program code section.

DATA    - Select the program data section.

          Note: In ZP and BSS sections you can only allocate storage,
          ----  you can *not* store initial values.

IF      - Conditional assembly directive. This directive will evaluate
          the supplied expression and then turn conditional assembly
          on or off depending on the result. If the result is null
          conditional assembly is turned off, and on if the result is
          non null.
IFDEF
IFNDEF  - These directives allow conditional assembly depending on
          whether a label is defined or not.

ELSE    - Toggle conditional assembly on to off, or vice verca.

ENDIF   - Terminate the current level of conditional assembly.
          Report an error if the number of IF's and ENDIF's doesn't
          match.

FAIL    - When the assembler encounters this directive, it aborts
          the compilation. Can be used within a macro for argument
          error detection.

INESPRG - Specifies the number of 16k PRG banks or just PRG size if it > $EFF.

INESCHR - Specifies the number of 8k CHR banks or just CHR size if it > $EFF.

INESMAP - Specifies the NES mapper used, up to 4095.

INESSUBMAP - Specifies the NES submapper used, up to 15.

INESMIR - Specifies VRAM mirroring of the banks.
          0: Horizontal or mapper-controlled, 1: Vertical, 2: Hard-wired four-screen

INESPRGRAM - Specifies the size of PRG RAM.

INESPRGNVRAM - Specifies the size of PRG NVRAM (non-volatile).

INESCHRRAM - Specifies the size of CHR RAM.

INESCHRNVRAM - Specifies the size of CHR NVRAM (non-volatile).

INESBAT - Specifies "battery" and other non-volatile memory
          0: Not present, 1: Present

INESTIM - Specifies CPU/PPU timing
          0: RP2C02 ("NTSC NES"), 1: RP2C07 ("Licensed PAL NES"), 2: Multiple-region, 3: UMC 6527P ("Dendy")

nesasm's People

Contributors

azagramac avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.