This is a fork of Richard A. Wilkes' GURPS Character Sheet (GCS) (Part gcs), with some slight changes by a group of roleplayers from Mayence, Germany. The master branch contains basic improvements conform with the offical rules while the mayence branch covers house rules.
The Number variable is set when the Combobox is changed, but not when it is set back to factory settings or loaded.
(The reason why I don't immediatly fix such things is because I will not commit two untested versions of something in a row. I would rather test it myself first.)
I would like a way to easily enable/disable point costs for advantages/disadvantages, so that for example Disadvantages gained by Fright Checks or Allies from NPC's can easily be added without costing any points, by reducing the point value of a char. Shortcut maybe ctrl+shift+#
Attributes count to disadvantages is negative, but that is not set in GCS. Now there are two ways to do this:
Negative Attributes are listed extra, just like Advantages and Disadvantages.
Negative Attributes are counted into Disadvantages from the beginning.
Together with the way it's now, that would be three options to display. I think the best would be to enable all three through preferences.
While the conversions in GURPS are physically right, I think the rulebook stated that the conversion should be 1:1 (citation needed!).
On the other hand I guess they did this because own computer programs weren't that popular when GURPS first came out and nobody would want to do the right conversions, so I guess I'll make additional units.
I want a button (like kick with boots) for a character sheet to opt in/out if the Disadvantage limit is reached. This should just be visual, e.g. the disadvantage points coloured red or something.
Defaulting from has some problems:
when the Char (DX 11) has for example: Guns (Pistol) 14 his Guns (Rifle) is not 12 with one point in it.
This Happens mainly with Defaults between specialisations (Paleontology) and from time to time with other skills.
Example of Skills that have this happen regularly:
Paleontology, Innate Attack and Axe/Mace
So I tend to write very long character notes. Sometimes that is not displayed right, e.g. one site only consists of a part of the notes but the display within the notes border is completely empty shown. The text is not lost, anyway.
Another bug I recently came across is that the note panel (again with very long notes) sometimes opens with a height much larger than the monitor height.