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View Code? Open in Web Editor NEWA format written in Rust for loading 2D levels in games programmatically and visually.
License: MIT License
A format written in Rust for loading 2D levels in games programmatically and visually.
License: MIT License
This issue addresses how we should structure the level format, what type of file (JSON, TOML, RON, XML, ...) should we use, and why?
The problem with many level format types is that they are not easy to read by humans and are very long.
That's where the problem comes from. We should use a suitable format for this kind of thing, firstly, I advise us to use TOML or RON, as they are quite readable and easy to understand.
It is good to separate several sections in the same file:
In long files, with many objects, code can easily become unreadable. For that particular reason, we can use some utility functions to make the code more readable, which I think is available only in RON.
This solution would be using tags, in which instead of creating a new entry for each placed object in the grid, we can use tags for that. For example:
[Area(tileset = "name", pos1 = Vec2(1, 1), pos2 = Vec(5, 5))]
Suggestions are appreciated for new sections, or if you have a better idea about how to structure the level format feel free to comment down below. Thank you for the attention.
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