World of Warcraft combat system implementation in Unity with Photon Bolt
Done:
- Server room creation
- Client connections
- Unit wow-like controller
- Player wow-like camera
- Basic location setup, player loading and spawning
- Basic spell effects and visuals
- Lobby UI
Next:
- Spell system, new effect types
- Spell auras and buffs, aura application and management
- Arena or battleground logic
- Battle UI
- New character, spells, locations, etc.