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swift-2048's Introduction

swift-2048

A working port of iOS-2048 to Apple's new Swift language.

Like the original Objective-C version, swift-2048 does not rely upon SpriteKit. See the description for iOS-2048 for more information.

I'm not actively working on this, except to fix bugs and maintain compatibility with latest versions. Pull requests are welcome, though. Note that Swift was very different back when I first wrote this code, caveat emptor.

If you want to check out a more advanced Swift project, please take a look at Lambdatron, my Clojure interpreter.

Instructions

You will need Xcode 7 to run the project. Run it in the simulator or on an actual device.

Tap the button to play the game. Swipe to move the tiles.

Thoughts on Swift

Swift is a well-designed language that will, hopefully, drag mainstream programming halfway to ML (kicking and screaming the entire way, of course).

If you really want to see my out-of-date thoughts on Swift, check out the git history for README.md.

License

(c) 2014-2015 Austin Zheng. Released under the terms of the MIT license.

2048 by Gabriele Cirulli (http://gabrielecirulli.com/). The original game can be found at http://gabrielecirulli.github.io/2048/, as can all relevant attributions. 2048 is inspired by an iOS game called "Threes", by Asher Vollmer.

swift-2048's People

Contributors

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swift-2048's Issues

Question regarding licensing

The source code states that all rights are reserved, which to me means closed-source, but the LICENSE file says that this is under MIT. Just for clarification, which license, if any, is being used?

function calling and

when compile this source, I cannot solve two problems

First, line 231 at GameModel.swift, error message: "Use of local variable 'merge' before its declaration"

Actually I can find 'merge' function later, but I cannot lead to call it.

Second, line 309 and 324 at GameModel.swift, error message: "Type 'GameModel' has no member 'quiescentTileStillQuiescent' "

Please tell me how to solve these trouble.

Layout problem

i want to use snapkit to layout the scoreView and gameboardView but it will appear some problem example gameboardView backgroundColor wil disappear or equalToSuperView function not make right result expectant

UIAlertView

I noticed here that you have commented out UIAlertView. You can still create UIAlertViews by using an empty constructor and setting all the fields in the init method manually.

Just wanted to let you know!

Issue in App Delegate with Compilation

Objective-C method 'application:didFinishLaunchingWithOptions:' provided by method 'application(:didFinishLaunchingWithOptions:)' conflicts with optional requirement method 'application(:didFinishLaunchingWithOptions:)' in protocol 'UIApplicationDelegate'

Recommendation for iOS 13 and more

Apple introduced a new default card presentation. And vertical scroll is not working because it scroll cardview. In order to force the fullscreen you have to add in the file NumberTileGame.swift -> end of init() line 45 -> add next code:

self.modalPresentationStyle = .fullScreen

swift 3...

any chance of seeing a swift 3+ POP version?

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