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floating-damage-text-in-unity's Issues

GameGrind Tutorials

Hi Austin,

my name is Anthony, Germany.

just saw your unity tutorial from 2019. in the comments of your channel and on your Facebook site many ask, where you are and what happened.
it seemed that you disappeared around 2019 but now I see that you are still using this account.

you got several hundreds of thousand of views and it is really hard to find good Unity tutorials.

So, I hope both, this awkward way approaching you is fine with you and that maybe this is a chance for your community to see you back one day?
All the best.
Cheers, Anthony

Cloned Project not working correctly on unity 2018.3.11

I cloned the project successfully then run the demo scene. I am getting Two errors the first is an array out of bounds error that gets triggered on line 13 of FloatingText.cs below is the line :
Destroy(gameObject, clipInfo[0].clip.length);

The second error which you fixed in your video , but was not fixed in the GitHub was the text was not updating correctly but this was fixed by using the getComponent().text = text.

So to summarize when cloning this project and running the animation does not play and the text does not update. i fixed the text update doing what you did in the video. but the animation is not playing, and yes the animator is Active!

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