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Asteroids_Vala

Simple game using OpenGL

What´s this ?

An test of the darkcore lib . Darkcore uses opengl to display sprite.

The move the 'ship' with arrows , fire with space and 'w'.

If you hit all rock´s , the game ends.

Game has 4 level .

Used Sources

/src/darkcore is from : https://github.com/joseph-montanez/Vala-Pong also font.png

rock.png and ship.png are form : http://www.cs.oberlin.edu/~wexler/cs261Fall09/lab01/simple_asteroids.html

bomb.png is an old sprite i don´t know where from.

With small mods i used these files:

bomb_launch.ogg is http://www.freesound.org/people/EcoDTR/sounds/36847/

explosin.ogg is http://www.freesound.org/people/ryansnook/sounds/110115/

hit.ogg is http://www.freesound.org/people/smcameron/sounds/51464/

laser.ogg is http://www.freesound.org/people/bubaproducer/sounds/151022/

ship_explode is http://www.freesound.org/people/NoiseCollector/sounds/6722/

asteroids_vala's People

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august0815 avatar joseph-montanez avatar

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joseph-montanez

asteroids_vala's Issues

if ship is hit by rock

After ship is hit by rock an animate 'timer.event' is started .
if ship is moved all seems to be ok, but if space is pressed while ship is animated , then at the end of timer, i got en error.

Have to test if it is an darkcore issue or my logical error.

Uses old libgee

The current libgee is (confusingly) labelled 0.8. Even when modified to pull in this version, your code won't build.

Won't build

The use of the time command in your Makefile prevents it from building on my system. Why is it even there in the first place? time is a Bash timing built-in, which isn't needed for building your game.

if ship is hit by rock

After ship is hit by rock an animate 'timer.event' is started .
if ship is moved all seems to be ok, but if space is pressed while ship is animated , then at the end of timer, i got en error.

Have to test if it is an darkcore issue or my logical error.

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