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drumpadplayground's Introduction

AudioKit

Build Status License Platform Reviewed by Hound Twitter Follow

AudioKit is an audio synthesis, processing, and analysis platform for iOS, macOS (including Catalyst), and tvOS.

Installation

Using Xcode, you can add AudioKit and any of the other AudioKit libraries using Collections

  1. Select File -> Add Packages...
  2. Click the + icon on the bottom left of the Collections sidebar on the left.
  3. Choose Add Swift Package Collection from the pop-up menu.
  4. In the Add Package Collection dialog box, enter https://swiftpackageindex.com/AudioKit/collection.json as the URL and click the "Load" button.
  5. It will warn you that the collection is not signed, but it is fine, click "Add Unsigned Collection".
  6. Now you can add any of the AudioKit Swift Packages you need and read about what they do, right from within Xcode.

Documentation

Docs appear on the AudioKit.io Web Site. You can also generate the documentation in Xcode by pulling down the Product menu and choosing "Build Documentation".

Examples

The AudioKit Cookbook contains many recipes for simple uses for AudioKit components.

Getting help

  1. Post your problem to StackOverflow with the #AudioKit hashtag.

  2. Once you are sure the problem is not in your implementation, but in AudioKit itself, you can open a Github Issue.

  3. If you, your team or your company is using AudioKit, please consider sponsoring Aure on Github Sponsors.

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drumpadplayground's Issues

Dependent on iPad model and size

Great project! Just what I was looking for.

But on my 1st gen iPad Pro, the pad locations are off - you hit a pad and an adjacent pad (or farther) pad activates. I figured it was a screen resolution or size issue. And I see that the simulator screenshot on the repo must be from Xcode - it shows a different model iPad.

So as an iPad playgrounds app, it loads okay, but to customize it I may have to take it to Xcode and load it back as my model iPad. Haven't tried that yet.

Not sure what you can do to make it adapt to different models. But wanted to give you a heads up. Thanks!

DrumKit Final not building on latest iPadOS

macOS Version(s) Used to Build

macOS 13 Ventura

Xcode Version(s)

Xcode 14

Description

Note: the bug report template assumes macOS only while there’s the Playgrounds also :)

When trying to build the repo downloaded from the github I get the following error:

Referencing instance method 'makelterator ()' on 'Collection' requires the types 'IndexingIterator<AVAudioSequencer>' and 'Indexing|terator<MIDIPlayer>' be equivalent track.isLoopingEnabled = on MIDIPlayer.

Sadly from iPadOS (maybe I’ve missed something), it’s also impossible to update packages once imported?

Feel free to close this if I’ve missed something.

Thank you.

iPad M1 11” (8GB/128GB)
iPadOS 16.1.1
Swift Playgrounds 4.2.1

Crash Logs, Screenshots or Other Attachments (if applicable)

No response

Effects initial settings cannot be changed on startup

Problem:

When Delay Mix, Feedback and Reverb init settings are set within Conductor.swift the UI shows the correct setting yet the effects do not correspond to the settings applied. If the knobs are adjusted in the UI, only then will the effects apply the setting.

Example:

    @Published var reverbMix: Float = 0 {
        didSet {
            reverb.dryWetMix = reverbMix / 100.0
        }
    }
    
    @Published var reverbPreset: AVAudioUnitReverbPreset = .smallRoom {
        didSet {
            reverb.loadFactoryPreset(reverbPreset)
        }
    }
    
    @Published var delayMix: Float = 0 {
        didSet {
            delay.dryWetMix = delayMix
        }
    }
    
    @Published var delayFeedback: Float = 0 {
        didSet {
            delay.feedback = delayFeedback
        }
    }

The following settings do not apply with initialisation of ZERO, the Delay Mix, Feedback and Reverb are still at their initial setting of 5, 20, and 10 respectively.

Solutions Tried:

1 - Clean Build Folder
2 - Deleting all apps on simulator
3 - Cloning the project and rebuilding into another new project

Specs:

macOS = 12.5.1
XCode = 13.4.1
AudioKit = 5.3.2
AudioKitUI = 0.1.5
Simulator = iPad (9th Generation)

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