Code Monkey home page Code Monkey logo

Comments (32)

Asinin3 avatar Asinin3 commented on August 16, 2024 7

And as with ACT, the moment you start using mods for anything but personal use, it becomes a bannable offense.

It's only bannable if you're caught. There has been some players banned for it as they were streaming while doing world first races with it on-screen. But if they weren't streaming (Or they used OBS Game capture so it didn't show the overlay window) then they wouldn't have been banned. I think this is besides the point. Cheaters don't care about rules unless what they're using is detectable.

I also do not see competitive environments as only the first few days of content before a patch. Getting high parses/speed runs is competitive content. So is competing with friends, so is actually clearing an ultimate or savage. And this tool helps in those situations.

from xivcomboplugin.

Apoxiosis avatar Apoxiosis commented on August 16, 2024 1

this mod literally works the same way pvp skills and duty skills work without mods. the game does this for you unmodded but in limited scenarios. id hope that one day SE updates the game to work that way everywhere. it feels arbitrary and almost punishing for controller players to have to waste 3 skill slots on 1 combo when youre never using 2 of the skills unless you use the first skill in the chain first.

from xivcomboplugin.

Asinin3 avatar Asinin3 commented on August 16, 2024 1

this dude is hell bent on making the game impossible to play for people with disabilities. its sad.

No need to be disingenuous and bring up disabled people as an excuse for this tool to exist, we both know people without motor-function problems are using it as a crutch to make them better at the game.

What this does do is save on keybinds and hotbar space. There is no difference between pressing 1, 4, 5, 2, 6, 7, 3, 8, 9 and pressing 1, 4, 5, 1, 6, 7, 1, 8, 9. Takes the same time, takes just as many skill presses and takes just as much hand motor skill to perform.

How is it the same, you literally cannot make a mistake when doing the normal chain rotation abilities with this tool. For bad players who mess it up, it is an absolute crutch they can use to rely on rather than getting better. Even I have been on step 2 of a chain then ran out of some aoe and because I was focused on what the boss is doing, when I ran back in I instinctively pushed 1 because that's the normal opener. The tool would've auto-corrected that instinctive button push and made me do more damage.

It's very clear more motor skills are required when you have more buttons to push, see below:

q(chain1-1) > 1(ogcd-dream within a dream) > e(chain1-2) > 2(ogcd--assassinate) > r(chain1-3) > shift+e(aoe1) > shift+r(aoe2) > q(chain2-1) > e(chain2-2) > t (chain2-3)
vs
q(chain1-1) >1(ogcd-dream within a dream) > q(chain1-2) > 1(ogcd-assassinate) > q(chain1-3) > e(aoe1) > e(aoe2) > r(chain2-1) > r(chain2-2) > r (chain2-3)

You go from eight keybinds to four. And lose the need to hold shift. And this is only on ninja, other classes are far worse as they have more chains or proc based abilities which this tool can handle as well. The tool makes it impossible to fuck up the main chain rotation, drastically reduces the number of buttons you have to push and even removes the need to look at your procs for many abilities as the buttons change automatically. I don't know how it's hard to understand that this is a crutch for bad players to rely on. Unless you're not being genuine.

from xivcomboplugin.

Apoxiosis avatar Apoxiosis commented on August 16, 2024 1

No need to be disingenuous and bring up disabled people

im not being disingenuous. im a disabled gamer and cant use keyboards. this plugin is just a quality of life addon. i still had to learn my rotation and perform my positionals and do mechanics. what ive found iin the past however is players who think theyre better than they really are tend to have issues with things that others dont. as many people have said this addon doesnt play the game for you it doesnt make decisions or use ogcds or control your character to not die in aoes. failure is still an option with pcombo. youre just out here acting like an asshole for no reason.

The advantage is the tool makes it impossible to fuck up the main chain rotation

yeah..if thats your argument against it i suggest gitting gud. thats like THE bar, and its very low. if pcombo trivializes gameplay for you, you just arent that good to begin with

from xivcomboplugin.

Asinin3 avatar Asinin3 commented on August 16, 2024 1

if pcombo trivializes gameplay for you, you just arent that good to begin with

You do realize, by saying this you are confirming that it helps bad players. And since you used the reasoning that you use it because you're disabled... You're confirming that it helps you play the game. Now, that's fine and all but the tool is not used exclusively by disabled people, and is even PC only, so what about people who are disabled but don't know it exists, or play on console? You're still at a major advantage against them if they are in the same situation. But this of course is fairly irrelevant because we both know most people using this are not disabled.

Maybe some of them are just playing on a controller, which isn't quite as bad as a KB+M user using the tool as controllers are outright bad for an mmo button-wise. However , since the tool is PC Only, you're at a massive advantage compared to console players or people otherwise not using this tool.

Your argument has changed from: The tool doesn't help you play the game better. To: I use it because I'm disabled. Which is fine in and of itself but we both know that people without motor-function disabilities use the tool.

from xivcomboplugin.

Carighan avatar Carighan commented on August 16, 2024

I don't see the advantage other than on a physical level.

You do the same thing with 1 button that you'd usually do with 3. But there's no intelligence in it. If you previously pressed, say, 1, then 2, then 3, you now press 1, then 1, then 1. That's all it does. I hope that explains why it doesn't actually change any gameplay/input.

And why it is still useful? Because some of us suffer from issues with our wrists/fingers. The less we have to move them, the better. Hence being okay with just the 1-6 keys + 2 buttons on the mouse for modifiers where usually I'd need ~twice as many on some of my jobs, that's amazing. Essentially turns the game from a pain (quite literally) to playable during lvl80 fights.

from xivcomboplugin.

Ankasi57 avatar Ankasi57 commented on August 16, 2024

See that's the thing, the issue lies within the same fault that macro recursion/macro chainer and I don't feel like it's rightly fair for this thing to exist when the same issue was brought up with macro chainer and they fixed it in a fair method.

from xivcomboplugin.

Carighan avatar Carighan commented on August 16, 2024

Oh, I think you're confused. This cannot fire off abilities on its own, it's a one-press-per-ability thing. I finally realized what you are talking about, and yeah, infinite macro size was a problem

But that's a wholly different functionality. Did you mean to post in the issues of a different Dalamud plugin?

from xivcomboplugin.

Ankasi57 avatar Ankasi57 commented on August 16, 2024

Oh I see now, it doesn't auto press a combo string, terribly sorry! I figured it would've done the auto pressing of all combos and felt like that was a thing. Sorry sorry.

from xivcomboplugin.

Asinin3 avatar Asinin3 commented on August 16, 2024

It is a huge advantage over playing without. You can have one keybind for 4 actions, that even dynamically changes if you get a proc. This means you can mindlessly spam one button allowing you to pay far more attention to boss mechanics, have far less keybinds making it easier to weave ogcd's or use movement keys while doing rotation. And less need to pay attention to procs or hotbar. It also makes controller players far better. There's a reason it's not in the game by default.

Removing the ability for people to accidentally push the wrong button in a combo, raises the skill floor and greatly helps bad players especially, but also good players as they can pay far more attention to a bosses mechanics or have keybinds that are far easier to press (e.g avoid using any shift+ modifiers).

from xivcomboplugin.

ATH42 avatar ATH42 commented on August 16, 2024

I get your concerns. But others using the Plug-In does not affect you or your gameplay experience in any way.

from xivcomboplugin.

Asinin3 avatar Asinin3 commented on August 16, 2024

It does, this is an MMO. If people in your group use it, you may get to clear a boss fight you otherwise may not have. If you don't use this or other tools like cactbot's timers for boss mechanics then you're effectively shooting yourself in the foot compared to other players who are making use of the tools. It effectively lowers the difficulty of the game, even if you and your party doesn't use it, you will effectively see more players with the high-end gear which lowers the exclusivity of having the items if you get them yourself, or lowers the perceived difficulty.

from xivcomboplugin.

Asinin3 avatar Asinin3 commented on August 16, 2024

I would personally be far more okay with this if it didn't change buttons when procs occur, as I feel like that is just far too much of an advantage in terms of allowing players to focus very little on what they do for their rotation.

from xivcomboplugin.

Carighan avatar Carighan commented on August 16, 2024

Procs aren't handled different than other abilities, though: "Is there -EVER- a reason to do X without first doing Y? No? Then X might as well turn into Y."

The reasoning for this is simple, the game itself in fact dictates it when you go into PvP, and virtually all these combos are just copies from PvP, where stuff works exactly that way. And what will eventually make it into PvE as rising hotbar needs start to exceed 3 hotbars.

Mind you, not everyone here has healthy hands. Reducing the need for hand movement to just 1-6 + A/Q/W/R/T/G + modifiers is a godsend because it makes the game playable in the first place. PvP would be, exactly because it uses the same combo actions. PvE doesn't, but luckily there's mods such as this one to enable the same functionality there. There's no reason for abilities that require exactly 0 intelligence to use in sequence to not be a single button, and PvP shows how much the game doesn't change from collapsing them - as does this mod.

For the procs, you can blindly mash the proc button before hitting the proccing button (say Fan Dance 3 before every Fan Dance 2 or 1) and you just emulated this mod, because... well... that's exactly what it does. >.>

If you feel this makes the game much easier, other than motor requirements from reaching further across the keyboard or money requirements buying an MMO mouse, then I would argue you assign way too much intellectual importance to procs and sequences. Like I said, you can just blindly mash the button. Same effect.

from xivcomboplugin.

Asinin3 avatar Asinin3 commented on August 16, 2024

Procs aren't handled different than other abilities, though: "Is there -EVER- a reason to do X without first doing Y? No? Then X might as well turn into Y."

Procs require you actually pay attention to them while doing a rotation while dodging boss mechanics, it is absolutely making it easier to play the game if you can spam one button and not worry about procs and just focus on the boss mechanics.

it makes the game playable in the first place

Confirming that the game is harder to play without the tool and that this helps you play the game.

PvP would be, exactly because it uses the same combo actions. PvE doesn't, but luckily there's mods such as this one to enable the same functionality there.

The fact that PvP has the system, and they didn't add it to PvE is irrelevant, this is a third party tool, and it gives you a big
advantage over other players, and isn't how the game was designed. If FFXIV had this system inbuilt for PvE then you would be on the same playing field as other players at the very least. But content would also likely be tuned to be harder.

from xivcomboplugin.

Apoxiosis avatar Apoxiosis commented on August 16, 2024

this dude is hell bent on making the game impossible to play for people with disabilities. its sad.

just stop talking to him

from xivcomboplugin.

Difjob avatar Difjob commented on August 16, 2024

This plugin does not in ANY way allow you to spam one button and win. It does not weave in offcooldowns or anything like that. It will not activate procs. It will not apply DoTs. It might put your 2 or 3 skill combo on 1 button but you still have to press other abilities inbetween every activation. If you just spammed your combo then you're going to do terrible.

What this does do is save on keybinds and hotbar space. There is no difference between pressing 1, 4, 5, 2, 6, 7, 3, 8, 9 and pressing 1, 4, 5, 1, 6, 7, 1, 8, 9. Takes the same time, takes just as many skill presses and takes just as much hand motor skill to perform.

It's the same.

The only advantage it gives is that you don't need to keep track of which combo step you're on... but the game literally shows you which step you're on by lighting up the next skill anyway so there's still no real difference.

from xivcomboplugin.

Apoxiosis avatar Apoxiosis commented on August 16, 2024

so your solution is to get pcombo nerfed instead of advocating for square to implement it baseline everywhere like they did in pvp? youre a real piece of work.

from xivcomboplugin.

Asinin3 avatar Asinin3 commented on August 16, 2024

I never said that square shouldn't implement this. If they do then my concerns would be nullified as everyone would be on the same playing field. In fact, if you read my earlier comment I said this earlier:

this is a third party tool, and it gives you a big advantage over other players, and isn't how the game was designed. If FFXIV had this system inbuilt for PvE then you would be on the same playing field as other players at the very least. But content would also likely be tuned to be harder.

from xivcomboplugin.

Apoxiosis avatar Apoxiosis commented on August 16, 2024

lets also not forget you can do the same thing with macros as well.

the game is playable without it --even by people in my position. i did it, i learned my rotation and everything without it. pcombo is just quality of life. consolidated abilities on the actionbar. youre acting like it guarantees success because it makes it "impossible to mess up your main rotation". you shouldnt be messing up in the first place. with or without pcombo.

from xivcomboplugin.

Asinin3 avatar Asinin3 commented on August 16, 2024

lets also not forget you can do the same thing with macros as well.

You can't. Macros were handi-capped on-purpose by square so they are slower and you will lose damage by clipping gcd. They also cannot be queued so players with latency can't buffer them. So this point is really going against your argument when the developer of the game purposefully didn't want this to be possible to macro a rotation and made it slow on purpose.

from xivcomboplugin.

Apoxiosis avatar Apoxiosis commented on August 16, 2024

the developer of the game also literally added pcombo to the game in pvp and quest duties where you play as other characters, so kinda weird hill t odie on. i just dont get why youre so bent out of shape over it. it doesnt do anything you claim it does.

from xivcomboplugin.

Asinin3 avatar Asinin3 commented on August 16, 2024

The developer of the game literally added it to the game but didn't allow you to use it in PvE* - Pretty obvious that if they have it in the game, and didn't add it to PvE it was on purpose.

it doesnt do anything you claim it does.

Explain what points I said it does that it doesn't actually do.

from xivcomboplugin.

Carighan avatar Carighan commented on August 16, 2024

The developer of the game literally added it to the game but didn't allow you to use it in PvE* - Pretty obvious that if they have it in the game, and didn't add it to PvE it was on purpose.

Quite the opposite in fact. They're steadily adding more and more combos to the game, it's just a slow process. But ignoring PvP even, the game is quite clearly headed to the collapsed-ability/procs destination. Basically any time they touch an ability now they also collapse it while they're at it.

So yeah, if anything the mod is quite progressive. It shows you how FFXIV's own implementation will be in a few years.

(Which would be awesome btw, I'd be happy to no longer need this mod)

from xivcomboplugin.

Asinin3 avatar Asinin3 commented on August 16, 2024

I went ahead and tried it out and i could hold strafe key while turning my camera with right-click+mouse in order to circle strafe a target dummy and perform my entire rotation, even weaving ogcd's as a ninja. The fact that you can have complete freedom of movement while doing a rotation, and use up far less buttons meaning less shift/ctrl modifiers or keypresses to switch hotbars means far less complexity in pulling off your rotation. Oh and it also makes it impossible to make a mistake with the chain combo's.

It's a very clear advantage over players not using this tool, and even works on ogcd abilities like dream > assassinate as a ninja.

So yeah, if anything the mod is quite progressive.

Don't pretend like the tool isn't giving people an unfair advantage in a multiplayer game. While If square implemented it I would have far less issues since everyone would have the ability to use it. - It is cheating, what part of not allowed with ToS makes that questionable? Just look at other posts online about how this tool is giving you an advantage, it is not just me making this claim.

from xivcomboplugin.

Carighan avatar Carighan commented on August 16, 2024

Hrm, I'm more surprised you couldn't do this without the mod. I'm sorry, but I can't state that any more nicely. :(

from xivcomboplugin.

Asinin3 avatar Asinin3 commented on August 16, 2024

Ah yes the old, i don't have anything I can say against your claims, so your bad. Despite you being the one using a bannable third-party tool to make the game easier.

Regardless, doing a rotation while strafing isn't hard if you have keybinds that work well for it. E.g keybind the strafe to a mouse side-button and then your left hand is completely free to do a rotation.

from xivcomboplugin.

ATH42 avatar ATH42 commented on August 16, 2024

Ah yes the old, i don't have anything I can say against your claims, so your bad. Despite you being the one using a bannable third-party tool to make the game easier and almost certainly lying about being disabled.

Regardless, doing a rotation while strafing isn't hard if you have keybinds that work well for it. E.g keybind the strafe to a mouse side-button and then your left hand is completely free to do a rotation.

of all the things in your life/environment that you could rant on and make a change, you chose this.
it baffles me how people like you make it in society, why are you arguing over stuff that literally has no meaning for you anyway. (as if the 123 combos are the hardest part of the game) this is not intended as an attack of any kind, I am just genuinely shocked.
Again, whoever uses this tool, it DOES NOT interfere with you in game experience at all. IT DOES NOT.
for you to say that it does, shows that you haven't played endgame/savage content, a clear will almost never depend on 1 guy alone.
And let's be honest all other content is potato Difficulty anyway.

I am not justifying people using this, but I also couldn't give less F's to be honest.
think about what weird of a thought that is if you ask yourself: 'ouff we shouldn't have made that boss actually, somebody here must be exploiting some tools. ._. '

from xivcomboplugin.

Asinin3 avatar Asinin3 commented on August 16, 2024

it DOES NOT interfere with you in game experience at all. IT DOES NOT.
for you to say that it does, shows that you haven't played endgame/savage content, a clear will almost never depend on 1 guy alone.

Who said only one player is using it? Many savage/ultimate groups are running with people using cactbot to display all the timers for mechanics, this tool to make it easier to do their rotation, the xiv alexander mod to allow themselves to play like they have 0ms. To triple weave and a bunch of other shit. It's not just one tool that makes the content easier, it's all of them.

And, it absolutely does affect the game. It's an MMO. Imagine competing with friends or hell, world first as to who can clear content faster only for them to beat you due to using these tools. And it's only available on PC for people who aren't scared of being banned due to breaking ToS. Luckily XIV isn't a game where you can take PvE gear into PvP, and this tool isn't useful in PvP because if it was it would be far more ridiculous.

The only reason I wasted so much time replying here is because people kept saying it doesn't help you play the game when it clearly does. At the very least own up to the fact that it helps you. I initially only meant to say how I think the fact that it works on proc-based abilities is far too much of an advantage.

from xivcomboplugin.

Carighan avatar Carighan commented on August 16, 2024

Hold on, it doesn't work in competitive! And as with ACT, the moment you start using mods for anything but personal use, it becomes a bannable offense. As long as you use it on a personal-only level, the devs are "fine" with it, in so far that it doesn't impact others - naturally - and you're not being an asshole to someone about it.

And I agree, it's fine if someone wants to use a mod like this to change their own game to be more accessible to them. But the moment someone goes "If you join my group and you don't have these 15 Dalamud mods enabled you get kicked!" it crosses a line and it's IMO a bannable offense.

Personal modification that just flat out doesn't affect other people is fine, OTOH. It's like a difficulty setting in any other game, don't like it, don't use it. Everyone can pick what settings they like. Is it technically still against the ToS? Yeah, sure. But it's also not something that ought to ever be observable outside, so in a black box scenario it wouldn't exist, and that's where the devs usually draw the line. Especially in regards to discussing it with other players, or worse trying to get them to use mods.

from xivcomboplugin.

daemitus avatar daemitus commented on August 16, 2024

In a competitive environment, this and ACT are usually broken for a week due to patches anyways.

from xivcomboplugin.

lovelydumpling avatar lovelydumpling commented on August 16, 2024

I feel like this issue can be closed, as OP's post was resolved as a misunderstanding of what the plugin did.

Anyway, I am one of the disabled people using this mod and I appreciate it immensely. I'm not really of the mind to care whether it gives me some kind of small advantage or not, I appreciate that it lets me play the game at all without causing me the physical pain I have without it. I really want Square Enix to implement this system into the game directly, but until then I'm going to use this and I'm not going to apologize for it.

If anything, I'm just worried about how long it'll take to get back to working order when Endwalker drops and changes up everything.

from xivcomboplugin.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.