atsb's Projects
Quake GPL Source Release
An authentic port of TekWar from the original DOS code. Ongoing project, based on NakedDuke3D.
icculus.org Linux port of 3DRealms' Shadow Warrior... but Revitalised!
Wolfenstein 3D (1992) by ID Software. The premier source port aiming to be vanilla accurate with nothing added and nothing taken away. Exactly as it was in 1992.
The original nose for nicer testing, converted to Python 3, cleaned and maintained
A wrapper library for OpenAL. Makes using OpenAL alot easier.
New OpenXRay based 64 bit engine for S.T.A.L.K.E.R.: Call of Chernobyl
Larn - based on 12.4 maintained and developed for modern systems
scratchpad
Doom Source Port Builds for Mac, Linux and other systems
Quake Source Port Builds for macOS and GNU/Linux on various architectures.
Strife Veteran Edition GPL Source Release
Backport of Jaguar Doom to the PC aiming to be a proper stable source port with ability to run PWADS
TurokEX-Plus is an unofficial recreation of the Turok source
As a replacement for the DOS-based Dehacked, WhackEd64 allows you to load and edit DOOM64EX+ Dehacked files.
worklog - time tracking per project (debian package)
The premier, unofficial sourceport for Wrath. A wrath-darkplaces fork for Wrath: Aeon of Ruin. This is a bugfix and developed fork of the Wrath Darkplaces repository aiming to clean up and fix issues with the older darkplaces codebase for all systems.
xmltoman - convert xml to groff (manpage) format (debian package)
This is the XRay engine for Call of Chernobyl compiled for 64bit using VS2013 Express