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View Code? Open in Web Editor NEWAltis Life RPG mission framework for Arma 3 originally made by @TAWTonic.
License: Other
Altis Life RPG mission framework for Arma 3 originally made by @TAWTonic.
License: Other
Update the BattlEye filters to be compatible with the Arma 3 Apex content. That's backpacks, magazines, weapons, and vehicles everything in the ApexContent folder.
As per the title, needs raising
<If there are error messages in your RPT and/or extDB2 logs then you can either paste the error message(s) here or you can upload your RPT or extDB2 log file(s) to GitHub.>
<See https://community.bistudio.com/wiki/Crash_Files for where to find your Arma 3 RPT logs.>
<If your error messages or long, or you are posting a full RPT, please use paste/haste-bin!!>
Arma 3 version: <In the Arma 3 launcher go to OPTIONS and click the version info below to copy it to your clipboard>
Arma 3 branch:
It seems that I cant get processing at gang hideout to work. Have the right drugs on me and I own the base but there was no action anywhere to process the drugs. And yes I tried the sink.
Houses and Garages Saving to player
They're not saving, not being stored on the database
<If there are error messages in your RPT and/or extDB2 logs then you can either paste the error message(s) here or you can upload your RPT or extDB2 log file(s) to GitHub.>
<See https://community.bistudio.com/wiki/Crash_Files for where to find your Arma 3 RPT logs.>
<If your error messages are long, or you are posting a full RPT, please use paste/haste-bin!!>
Launcher version: 1.5.137506
Game version: 1.62.137494
Branch: Main
Extra Notes: I've just started Tanoa Life on a fresh server loaned to me by a friend, it could be specific to this server.
1.62.138239 new PROFILING branch with PERFORMANCE binaries, v18, server and client, windows/linux
ability to see addaction for pay bail once it says you are able to in game.
The jailMe code is setting life_canpay_bail to true to allow bail out. (old system use to be setting to nil)
ALTIS LIFE BAIL ADDACTION CONDITION
life_canpay_bail && life_is_arrested
TANOA LIFE BAIL ADDACTION CONDITION
isNil ""life_canpay_bail"" && life_is_arrested
FIX.
life_canpay_bail is inconsistent with 2 mission sqms
change Tanoa mission addaction to same as altis life.
<If there are error messages in your RPT and/or extDB2 logs then you can either paste the error message(s) here or you can upload your RPT or extDB2 log file(s) to GitHub.>
<See https://community.bistudio.com/wiki/Crash_Files for where to find your Arma 3 RPT logs.>
<If your error messages are long, or you are posting a full RPT, please use paste/haste-bin!!>
Launcher version: <In the Arma 3 launcher go to OPTIONS and click the version info below to copy it to your clipboard>
Game version:
Branch:
Possibly (perhaps a separate build)
seems no animals spawn in hunting zone marker.
Make a nice intro cam, enhance the spawn screen, make something nicer etc.
Who's excited to do this? :D
Air shops are not working. Nothing shows up inside and I get a error.
3:23:16 Error in expression < _x select 1; _levelName = _levelAssert select 0; _levelType = _levelAssert sele> 3:23:16 Error position: <select 0; _levelType = _levelAssert sele> 3:23:16 Error select: Type Number, expected Array,String,Config entry 3:23:16 File mpmissions\__CUR_MP.Tanoa\core\shops\fn_vehicleShopMenu.sqf, line 51
Video can be found here
When a player logs in sometimes, it always queries the DB for the player information. Sometimes, it resets and inserts a new entry and all licenses and money are gone. The money is reset to 5000 and the starting money is 150000. It's only the licenses, money and gear. Nothing else.
Launcher version: <In the Arma 3 launcher go to OPTIONS and click the version info below to copy it to your clipboard>
Game version:
Branch:
Hi,
the problem is : When i buy a house, the database don't have any information about the house but when i put container(s), only container(s) go in database ... Have you solution ?
Need to be moved, currently in awful locations.
We have some content already added to the configs: https://github.com/AsYetUntitled/Framework/tree/master/ApexContent. However it's lacking, and we need more appropriate things added.
Anyone up for it ;)?
P.S. Don't forget BattlEye
We need to animate the benches back onto the rebel hummingbird when pulled from the garage...
Just putting this here because I know I'll forget. Easy fix though.
18:21:34 Error in expression <ide isEqualTo west && (_sideRepairArray select 1) isEqualTo 0) then {
[false,"to>
18:21:34 Error position: <select 1) isEqualTo 0) then {
[false,"to>
18:21:34 Error Zero divisor
18:21:34 File mpmissions__CUR_MP.Tanoa\core\actions\fn_repairTruck.sqf, line 58
Should we update the houses/containers SQL to support the input of worldName, thus allowing people to use the same database for two maps? They ofcourse work independently, but if you ran both a Tanoa and Altis server off the same database, it would try incorrectly assign non-existent houses.
This would allow a community to run both maps, and allow synced persistence across them.
Thoughts?
no access to get inside building after capturing, i guess someone bought it?
just configs not setup i guess for ammo in weapons that you have added,tried the protector 9mm and the pm 9mm. no ammo is available
The following message was written to the client/local.rpt log file when pressing the interaction key (Windows key) over a house that can be purchased:
15:33:38 Error in expression <ig;
private _price = getNumber(_config >> "price");
private _numberCrates = if >
15:33:38 Error position: <>> "price");
private _numberCrates = if >
15:33:38 Error >>: Type Array, expected Config entry
15:33:38 File mpmissions\__CUR_MP.Altis\core\config\fn_houseConfig.sqf, line 22
Mission version: 4.4r3 as of edec73b.
The opposite of the actual behaviour.
SpyGlass kicks sometime after joining. Client RPT below.
Variable: 0 is not allowed TYPE: SCALAR NS: MN
Launcher version: <In the Arma 3 launcher go to OPTIONS and click the version info below to copy it to your clipboard>
Game version: 1.62
Branch: main
Not really an error, just a placement change for marker. just think medic spawns too far from hospital in tanouka. also atm needs moving to the wall its on an angle currently and not near wall its also placed ontop of the npc
You should be able to fuel up your vehicle on Land_FuelStation_01_pump_F
stations.
You can select to "fuel up car", but no dialog opens.
Land_FuelStation_01_pump_F
station (e.g. nearly all in Georgetown, unfortunately).No logs, but I believe it's because of this.
Update:
I added a hint
to the exitWith
above and it indeed showed up, so I believe this is the culprit. I just don't know what the name of the correct feeder would be.
Launcher version: 1.5.137506
Game version: 1.62.137494
Branch: main / beta branch not specified
As a passenger, I want to be able to access the vehicles' inventory when it is unlocked and I don't have the keys.
When sitting in a vehicle for which I don't have the keys, and I press the "open inventory" button, a message appears You are not allowed to access this vehicle while its locked.
Launcher version: 1.5.137506
Game version: 1.62.137494
Branch: main / beta branch not specified
The only error I get in the server rpt is this
Object(4 : 8) not found
and nothing in the client rpt
I did see in the map editor in the mission.sqm that the spawn points for the aircraft spawns uses the helipad marker. I seen that the land vehicles uses the empty system marker. So I changed the markers and now the aircraft spawn after being bought.
You shouldn't spawn naked.
Well, players spawn naked...
http://hastebin.com/uhipejizib.vbs
Launcher version: 1.5.138489
Game version: 1.64.138497
Branch: main / beta branch not specified
Started with 1.64
I think we are long over due for a nice y-menu overhaul, goes hand in hand with a nice SQL phone option.
23:23:51 Error in expression <dedSkins") isEqualTo 1) then {
if((call life_coplevel) >= 1) then {
_skinName = >
23:23:51 Error position: <life_coplevel) >= 1) then {
_skinName = >
23:23:51 Error Undefined variable in expression: life_coplevel
23:23:51 File mpmissions__CUR_MP.altis\core\functions\fn_playerSkins.sqf, line 41
Say you add an RPG to the shop and want to make it 15mill - it jumbles the pricing - it's still purchasable, however it can be abused. If you have no cash on hand, and purchase it - it gives you cash instead.
Hi,
When i try to put a rental car in garage, i have a hint : " Try to store your vehicle ..." but why he don't tell me " Sorry you can't store because it's a rental car ! " ?? ;)
Edit : When a vehicle is on the spawn point and i want to span another on the same point, the hint tell me : Spawning vehicle please wait..
handleInv doesn't accept large values for item removal (it exits instead of calculating the correct maximum value to remove).
Will merge fix after current PR's are done to avoid any conflicts.
<If there are error messages in your RPT and/or extDB2 logs then you can either paste the error message(s) here or you can upload your RPT or extDB2 log file(s) to GitHub.>
<See https://community.bistudio.com/wiki/Crash_Files for where to find your Arma 3 RPT logs.>
<If your error messages are long, or you are posting a full RPT, please use paste/haste-bin!!>
Launcher version: <In the Arma 3 launcher go to OPTIONS and click the version info below to copy it to your clipboard>
Game version:
Branch:
Working properly without spam - and ability to join
Console spammed with "Mission Altis_Life.Altis read from bank." and rpt with "Unsupported language English in stringtable".
Unable to join
<If there are error messages in your RPT and/or extDB2 logs then you can either paste the error message(s) here or you can upload your RPT or extDB2 log file(s) to GitHub.>
<See https://community.bistudio.com/wiki/Crash_Files for where to find your Arma 3 RPT logs.>
<If your error messages are long, or you are posting a full RPT, please use paste/haste-bin!!>
RPT: http://pastebin.com/aPanvuMb
Console: http://pastebin.com/3kPDRDfe
Launcher version: 1.5.137506
Game version: 1.62.138470
Branch: main / beta branch not specified
Need's a bloody good cleanup
maybe could be a better animation than guy flying while trying to put his gun away personally i remove it due to bug of jumping at top of a ledge and being able to fly up to your death.
One of the police strings have been incorrectly labled and says "Police Heli" when it should say "Police Boat". Its in georgetown.
"STR_Police_Boat">
inal>Police Heli
Key>
The blue x marked at the police air hq is a mistake and needs to be removed or altered to reflect the correct marker system standard.
I wrote a Car Upgrade system from scratch for Altis Life 4.0, never published it anywhere. I'm totally willing to bring it into this framework if you guys are interested.
Features:
Player loadout is always retained except on death. No error in expressions.
Spawning into the game for the first time is normal, however on the second time the players inventory will be completely empty.
extDB2 logs are okay:
[23:27:48:505877 +00:-1] [Thread 18428] extDB2: Database Type: MySQL
[23:27:48:518877 +00:-1] [Thread 18428] extDB2: Database Session Pool Started
[23:27:48:518877 +00:-1] [Thread 18428] extDB2: SQL_RAW_V2: Initialized: ADD_QUOTES True
[23:31:31:766647 +00:-1] [Thread 18428] extDB2: Stopping ...
Client/local RPT log file output:
Error in expression < ["_itemArray","_handle"];
_itemArray = life_gear;
waitUntil {!(isNull (findDisp>
Error position: <life_gear;
waitUntil {!(isNull (findDisp>
Error Undefined variable in expression: life_gear
File mpmissions\__CUR_MP.Altis\core\functions\fn_loadGear.sqf, line 10
Error in expression <tUntil {scriptDone _handle};
if (count _itemArray isEqualTo 0) exitWith {
switc>
Error position: <_itemArray isEqualTo 0) exitWith {
switc>
Error Undefined variable in expression: _itemarray
File mpmissions\__CUR_MP.Altis\core\functions\fn_loadGear.sqf, line 16
Server RPT log output:
Error in expression <[[''license_civ_driver'',0],[''license_civ_b>
Error position: <license_civ_driver'',0],[''license_civ_b>
Error Missing ]
Error in expression <[[''license_civ_driver'',0],[''license_civ_b>
Error position: <license_civ_driver'',0],[''license_civ_b>
Error Missing ]
Error in expression <y = call compile format ["%1", _array];
_array;>
Error position: <_array;>
Error Undefined variable in expression: _array
File life_server\Functions\MySQL\fn_mresToArray.sqf, line 26
Error in expression <[''U_C_Poloshirt_stripped'','''','''','''',>
Error position: <U_C_Poloshirt_stripped'','''','''','''',>
Error Missing ]
Error in expression <[''U_C_Poloshirt_stripped'','''','''','''',>
Error position: <U_C_Poloshirt_stripped'','''','''','''',>
Error Missing ]
Error in expression <y = call compile format ["%1", _array];
_array;>
Error position: <_array;>
Error Undefined variable in expression: _array
File life_server\Functions\MySQL\fn_mresToArray.sqf, line 26
Error in expression <select 6)] call DB_fnc_mresToArray;
if (_new isEqualType "") then {_new = call c>
Error position: <_new isEqualType "") then {_new = call c>
Error Undefined variable in expression: _new
File life_server\Functions\MySQL\fn_queryRequest.sqf, line 58
Launcher version: 1.5.138010
Game version: 1.64.138137 (26-08-2016)
Branch: rc
When you rejoin the server as civ, you spawn at last location.
Respawn dialog showed up.
life_server\Functions\MySQL\fn_updateRequest.sqf at line 17
_alive = [_this,9,0,[0]] call BIS_fnc_param;
_position = [_this,10,[],[[]]] call BIS_fnc_param;
this [_this,9,0,[0]] is wrong statement.
_alive passed as true or false , but that expects data as 0 or 1 , so _alive always become 0......
Game version:
1.62
Branch:
main
No error should appear and it should reset the seller list of the dealers.
An error occurs and it doesn't reset the list of sellers. Probably because the dealers aren't initialized.
13:15:35 Error Undefined variable in expression: _x
13:15:35 File life_server\init.sqf, line 149
13:15:35 Error in expression <0 to 1 step 0 do {
uiSleep (30 * 60);
{
_x setVariable ["sellers",[],true];
} fo>
13:15:35 Error position: <_x setVariable ["sellers",[],true];
} fo>
13:15:35 Error Undefined variable in expression: _x
13:15:35 File life_server\init.sqf, line 149
13:15:35 Error in expression <ariable ["sellers",[],true];
} forEach [Dealer_1,Dealer_2,Dealer_3];
};
};
[] s>
13:15:35 Error position: <Dealer_1,Dealer_2,Dealer_3];
};
};
[] s>
13:15:35 Error Undefined variable in expression: dealer_1
13:15:35 File life_server\init.sqf, line 150
Launcher version: <In the Arma 3 launcher go to OPTIONS and click the version info below to copy it to your clipboard>
Currently not at home to start the game, will add later. However I think this is irrelevant.
Game version:
Branch:
The new GitHub project system has very similar Kanban functionality to Trello. It it allows Pull Requests and Issues to be nativity managed without having to re-enter issues.
I am sure it will be easier to use and means people don't need to go to an external site.
Enable it here:
https://github.com/AsYetUntitled/Framework/projects
Connected and functionnal
15:52:56 No speaker given for Patterson Newton
15:52:56 No speaker given for Greer Walker
15:52:56 Strange convex component70 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
15:52:56 Strange convex component75 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
15:52:56 Strange convex component76 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
15:52:56 Strange convex component77 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
15:52:56 Strange convex component78 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
15:52:57 Mission read.
15:52:57 Connected to Steam servers
Error: Object(2 : 750) not found
Error: Object(2 : 755) not found
Error: Object(2 : 757) not found
Error: Object(2 : 759) not found
Error: Object(2 : 761) not found
Error: Object(2 : 763) not found
Error: Object(2 : 765) not found
Error: Object(2 : 767) not found
Error: Object(2 : 769) not found
Error: Object(2 : 870) not found
15:52:57 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing!
15:52:57 Mission id: 4e048bf8faaed56716eb788f1f6e19b930a77379
15:52:57 Game started.
15:52:57 "extDB2: Connected to Database"
15:52:57 "----------------------------------------------------------------------------------------------------"
15:52:57 "---------------------------------- Starting Altis Life Server Init ---------------------------------"
15:52:57 "------------------------------------------ Version 4.5 -------------------------------------------"
15:52:57 "----------------------------------------------------------------------------------------------------"
15:52:57 "----------------------------------------------------------------------------------------------------"
15:52:57 " End of Altis Life Server Init :: Total Execution Time 0.0330009 seconds "
15:52:57 "----------------------------------------------------------------------------------------------------"
15:59:12 Bob Jacky uses modified data file
15:59:12 Player Bob Jacky connecting.
15:59:14 Player Bob Jacky connected (id=76561198264021855).
Unaccessible
extDB2 and RPT Client and RPT Server :
Game version: 1.62
Branch: Main
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