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framework's Issues

Test Issue

Expected behaviour

Actual behaviour

Steps to reproduce the behaviour

RPT and/or extDB2 logs (if applicable)

<If there are error messages in your RPT and/or extDB2 logs then you can either paste the error message(s) here or you can upload your RPT or extDB2 log file(s) to GitHub.>
<See https://community.bistudio.com/wiki/Crash_Files for where to find your Arma 3 RPT logs.>
<If your error messages or long, or you are posting a full RPT, please use paste/haste-bin!!>


Arma 3 version: <In the Arma 3 launcher go to OPTIONS and click the version info below to copy it to your clipboard>

Arma 3 branch:

Processing at gang hideout

It seems that I cant get processing at gang hideout to work. Have the right drugs on me and I own the base but there was no action anywhere to process the drugs. And yes I tried the sink.

Houses/Garages Not Saving to DB

Expected behaviour

Houses and Garages Saving to player

Actual behaviour

They're not saving, not being stored on the database

Steps to reproduce the behaviour

  1. Go into the game, buy a house.
  2. Exit the server
  3. Go back onto the server, no longer have access to house

RPT and/or extDB2 logs (if applicable)

<If there are error messages in your RPT and/or extDB2 logs then you can either paste the error message(s) here or you can upload your RPT or extDB2 log file(s) to GitHub.>
<See https://community.bistudio.com/wiki/Crash_Files for where to find your Arma 3 RPT logs.>
<If your error messages are long, or you are posting a full RPT, please use paste/haste-bin!!>


Launcher version: 1.5.137506

Game version: 1.62.137494

Branch: Main

Extra Notes: I've just started Tanoa Life on a fresh server loaned to me by a friend, it could be specific to this server.

BEFilters: Update addWeaponCargo with addItemCargo

  • addItemCargo is logged within addWeaponCargo and so the addWeaponCargo will need updating.

1.62.138239 new PROFILING branch with PERFORMANCE binaries, v18, server and client, windows/linux

  • fixed addWeaponCargo global BattlEye filter
  • fixed info returned for AddItemCargo,AddMagazienCargo,AddBackpackCargo global BattlEye filters

Pay Bail addaction not working Tanoa sqm

Expected behaviour

ability to see addaction for pay bail once it says you are able to in game.

Actual behaviour

The jailMe code is setting life_canpay_bail to true to allow bail out. (old system use to be setting to nil)

ALTIS LIFE BAIL ADDACTION CONDITION
life_canpay_bail && life_is_arrested

TANOA LIFE BAIL ADDACTION CONDITION
isNil ""life_canpay_bail"" && life_is_arrested

FIX.
life_canpay_bail is inconsistent with 2 mission sqms
change Tanoa mission addaction to same as altis life.

Steps to reproduce the behaviour

RPT and/or extDB2 logs (if applicable)

<If there are error messages in your RPT and/or extDB2 logs then you can either paste the error message(s) here or you can upload your RPT or extDB2 log file(s) to GitHub.>
<See https://community.bistudio.com/wiki/Crash_Files for where to find your Arma 3 RPT logs.>
<If your error messages are long, or you are posting a full RPT, please use paste/haste-bin!!>


Launcher version: <In the Arma 3 launcher go to OPTIONS and click the version info below to copy it to your clipboard>

Game version:

Branch:

TODO

  • Tanoa
  • Finish the extDB3 predefined statements build (sql_custom).
  • Fix the admin markers (not removing old markers), and prevent multiple loops being spawned. (#66)
  • Add custom jail times.
  • Add percentage mining to tempest device.
  • Fix device issue (see https://github.com/ArmaLife/Framework/issues/802)
  • Add level/license checks to relevant configs.
    • Weapon
    • vItems
  • Allow a custom price to be set for any vehicle in a shop (override multipliers) [https://github.com//pull/124]
  • Move over action menus to unified configs, and utilize a listbox. Item pick up can be added to this.
  • Make some use for playtime - y menu, admin menu, etc. Or remove it.
  • Remove all uses of BIS_fnc_param, and use params (as much as possible) and param in other situations.
  • Updated gang system - levels etc
  • Housing Config
    • Tanoa
    • Altis
  • Wanted System Cleanup
  • Move over to private keywords where possible for clarity
  • Player tags config

Possibly (perhaps a separate build)

  • Optional database based phone.
  • Create a new optional phone GUI

hunting area

seems no animals spawn in hunting zone marker.

Intro Cam

Make a nice intro cam, enhance the spawn screen, make something nicer etc.

Air Shops

Air shops are not working. Nothing shows up inside and I get a error.
3:23:16 Error in expression < _x select 1; _levelName = _levelAssert select 0; _levelType = _levelAssert sele> 3:23:16 Error position: <select 0; _levelType = _levelAssert sele> 3:23:16 Error select: Type Number, expected Array,String,Config entry 3:23:16 File mpmissions\__CUR_MP.Tanoa\core\shops\fn_vehicleShopMenu.sqf, line 51
Video can be found here

Resetting of player entries.

When a player logs in sometimes, it always queries the DB for the player information. Sometimes, it resets and inserts a new entry and all licenses and money are gone. The money is reset to 5000 and the starting money is 150000. It's only the licenses, money and gear. Nothing else.

There has not been any errors in any RPT logs of this.

Launcher version: <In the Arma 3 launcher go to OPTIONS and click the version info below to copy it to your clipboard>

Game version:

Branch:

Housing work ?

Hi,
the problem is : When i buy a house, the database don't have any information about the house but when i put container(s), only container(s) go in database ... Have you solution ?

Re-animate Rebel Hummingbird

We need to animate the benches back onto the rebel hummingbird when pulled from the garage...
Just putting this here because I know I'll forget. Easy fix though.

Client Side Error - Anyone else getting it?

18:21:34 Error in expression <ide isEqualTo west && (_sideRepairArray select 1) isEqualTo 0) then {
[false,"to>
18:21:34 Error position: <select 1) isEqualTo 0) then {
[false,"to>
18:21:34 Error Zero divisor
18:21:34 File mpmissions__CUR_MP.Tanoa\core\actions\fn_repairTruck.sqf, line 58

Full Tanoa/Altis Compatibility

Should we update the houses/containers SQL to support the input of worldName, thus allowing people to use the same database for two maps? They ofcourse work independently, but if you ran both a Tanoa and Altis server off the same database, it would try incorrectly assign non-existent houses.

This would allow a community to run both maps, and allow synced persistence across them.

Thoughts?

gang hideout 3

no access to get inside building after capturing, i guess someone bought it?

Ammo

just configs not setup i guess for ammo in weapons that you have added,tried the protector 9mm and the pm 9mm. no ammo is available

Error in expression - fn_houseConfig

The following message was written to the client/local.rpt log file when pressing the interaction key (Windows key) over a house that can be purchased:

15:33:38 Error in expression <ig;

private _price = getNumber(_config >> "price");
private _numberCrates = if >
15:33:38   Error position: <>> "price");
private _numberCrates = if >
15:33:38   Error >>: Type Array, expected Config entry
15:33:38 File mpmissions\__CUR_MP.Altis\core\config\fn_houseConfig.sqf, line 22

Relevant file(s):

Mission version: 4.4r3 as of edec73b.

SpyGlass Variable: 0 is not allowed TYPE: SCALAR

Expected behaviour

The opposite of the actual behaviour.

Actual behaviour

SpyGlass kicks sometime after joining. Client RPT below.

Steps to reproduce the behaviour

  • Unknown
    • I cannot reproduce. @yeiij and @Reck1501 said they experienced this issue.

RPT and/or extDB2 logs (if applicable)

Variable: 0 is not allowed TYPE: SCALAR NS: MN

Launcher version: <In the Arma 3 launcher go to OPTIONS and click the version info below to copy it to your clipboard>

Game version: 1.62

Branch: main

spawn medic

Not really an error, just a placement change for marker. just think medic spawns too far from hospital in tanouka. also atm needs moving to the wall its on an angle currently and not near wall its also placed ontop of the npc

FuelStation does not work with Land_FuelStation_01_pump_F

Expected behaviour

You should be able to fuel up your vehicle on Land_FuelStation_01_pump_F stations.

Actual behaviour

You can select to "fuel up car", but no dialog opens.

Steps to reproduce the behaviour

  1. Get a car
  2. Go to a station that features the Land_FuelStation_01_pump_F station (e.g. nearly all in Georgetown, unfortunately).
  3. Try to fuel up your car

RPT and/or extDB2 logs (if applicable)

No logs, but I believe it's because of this.

Update:
I added a hint to the exitWith above and it indeed showed up, so I believe this is the culprit. I just don't know what the name of the correct feeder would be.


Launcher version: 1.5.137506

Game version: 1.62.137494

Branch: main / beta branch not specified

Passengers cannot use inventory of unlocked vehicle

Expected behaviour

As a passenger, I want to be able to access the vehicles' inventory when it is unlocked and I don't have the keys.

Actual behaviour

When sitting in a vehicle for which I don't have the keys, and I press the "open inventory" button, a message appears You are not allowed to access this vehicle while its locked.

Steps to reproduce the behaviour

  1. Make another user buy a vehicle or get one from the garage
  2. Sit on a passenger seat and have the owner unlock the vehicle
  3. Open the inventory

Launcher version: 1.5.137506

Game version: 1.62.137494

Branch: main / beta branch not specified

Air vehicles not spawning after being bought in the Tanoa server

The only error I get in the server rpt is this
Object(4 : 8) not found

and nothing in the client rpt

I did see in the map editor in the mission.sqm that the spawn points for the aircraft spawns uses the helipad marker. I seen that the land vehicles uses the empty system marker. So I changed the markers and now the aircraft spawn after being bought.

Tanoa TODO

  • Finish garage system
    • Variable check for blacklisted houses
    • Add option to buy garage to house menu
  • Recreate hospital objects, as to not break a lot of the medic functionality.
  • Housing Config
  • Update DLC vehicles and allow forced entry -
    _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
  • Fed cams
  • Fed position and classnames
  • Hideout classnames
  • Fix SpyGlass
    • Add vars (after test)
  • Different animation sources (doors) (later)
  • Tanoa housing restrictedPositions

Players spawn naked

Expected behaviour

You shouldn't spawn naked.

Actual behaviour

Well, players spawn naked...

Steps to reproduce the behaviour

  1. Spawn, abort mission and re-spawn

RPT and/or extDB2 logs (if applicable)

http://hastebin.com/uhipejizib.vbs


Launcher version: 1.5.138489

Game version: 1.64.138497

Branch: main / beta branch not specified

Started with 1.64

Y-Menu Upgrade

I think we are long over due for a nice y-menu overhaul, goes hand in hand with a nice SQL phone option.

Extended Cop Skins - Client Side error

23:23:51 Error in expression <dedSkins") isEqualTo 1) then {
if((call life_coplevel) >= 1) then {
_skinName = >
23:23:51 Error position: <life_coplevel) >= 1) then {
_skinName = >
23:23:51 Error Undefined variable in expression: life_coplevel
23:23:51 File mpmissions__CUR_MP.altis\core\functions\fn_playerSkins.sqf, line 41

House Lights

  • I will be adding new Tanoa houses with light locations to the houselights file.

Rental car && Garage spawn

Hi,
When i try to put a rental car in garage, i have a hint : " Try to store your vehicle ..." but why he don't tell me " Sorry you can't store because it's a rental car ! " ?? ;)

Edit : When a vehicle is on the spawn point and i want to span another on the same point, the hint tell me : Spawning vehicle please wait..

Partial Processing Issue

handleInv doesn't accept large values for item removal (it exits instead of calculating the correct maximum value to remove).

Will merge fix after current PR's are done to avoid any conflicts.

test

Expected behaviour

Actual behaviour

Steps to reproduce the behaviour

RPT and/or extDB2 logs (if applicable)

<If there are error messages in your RPT and/or extDB2 logs then you can either paste the error message(s) here or you can upload your RPT or extDB2 log file(s) to GitHub.>
<See https://community.bistudio.com/wiki/Crash_Files for where to find your Arma 3 RPT logs.>
<If your error messages are long, or you are posting a full RPT, please use paste/haste-bin!!>


Launcher version: <In the Arma 3 launcher go to OPTIONS and click the version info below to copy it to your clipboard>

Game version:

Branch:

Unable to join - Mission Altis_Life.Altis read from bank.

Expected behaviour

Working properly without spam - and ability to join

Actual behaviour

Console spammed with "Mission Altis_Life.Altis read from bank." and rpt with "Unsupported language English in stringtable".

Unable to join

Steps to reproduce the behaviour

  1. I've got no idea - all I've done is followed the wiki and also tried several video tutorials.

RPT and/or extDB2 logs (if applicable)

<If there are error messages in your RPT and/or extDB2 logs then you can either paste the error message(s) here or you can upload your RPT or extDB2 log file(s) to GitHub.>
<See https://community.bistudio.com/wiki/Crash_Files for where to find your Arma 3 RPT logs.>
<If your error messages are long, or you are posting a full RPT, please use paste/haste-bin!!>
RPT: http://pastebin.com/aPanvuMb
Console: http://pastebin.com/3kPDRDfe


Launcher version: 1.5.137506

Game version: 1.62.138470

Branch: main / beta branch not specified

jump animation

maybe could be a better animation than guy flying while trying to put his gun away personally i remove it due to bug of jumping at top of a ledge and being able to fly up to your death.

Strings

One of the police strings have been incorrectly labled and says "Police Heli" when it should say "Police Boat". Its in georgetown.

"STR_Police_Boat">
inal>Police Heli
Key>

The blue x marked at the police air hq is a mistake and needs to be removed or altered to reflect the correct marker system standard.

Car Upgrade System

I wrote a Car Upgrade system from scratch for Altis Life 4.0, never published it anywhere. I'm totally willing to bring it into this framework if you guys are interested.

Features:

  • Ability to increase trunk capacity up to 25% of it's original value
  • Built in Toggleable GPS tracker, turn it on/off with Windows key menu on car
  • Advanced Security system that sends you a text message when your vehicle is broken into
  • Sling Hooks, turns on sling loading for light enough vehicles
  • Insurance, 3 levels of insurance - Vehicle only, Vehicle + upgrades, Vehicle + upgrades + theft

Player inventory is not retained after second spawn

Expected behaviour

Player loadout is always retained except on death. No error in expressions.

Actual behaviour

Spawning into the game for the first time is normal, however on the second time the players inventory will be completely empty.

Steps to reproduce the behaviour

  1. Run mission as of d46157d.
  2. Spawn into the map.
  3. Abort to role selection screen / mission lobby.
  4. Spawn back into the map.
  5. Note the below error in expressions occur.

RPT and/or extDB2 logs (if applicable)

extDB2 logs are okay:

[23:27:48:505877 +00:-1] [Thread 18428] extDB2: Database Type: MySQL
[23:27:48:518877 +00:-1] [Thread 18428] extDB2: Database Session Pool Started
[23:27:48:518877 +00:-1] [Thread 18428] extDB2: SQL_RAW_V2: Initialized: ADD_QUOTES True
[23:31:31:766647 +00:-1] [Thread 18428] extDB2: Stopping ...

Client/local RPT log file output:

Error in expression < ["_itemArray","_handle"];
_itemArray = life_gear;
waitUntil {!(isNull (findDisp>
  Error position: <life_gear;
waitUntil {!(isNull (findDisp>
  Error Undefined variable in expression: life_gear
File mpmissions\__CUR_MP.Altis\core\functions\fn_loadGear.sqf, line 10
Error in expression <tUntil {scriptDone _handle};

if (count _itemArray isEqualTo 0) exitWith {
switc>
  Error position: <_itemArray isEqualTo 0) exitWith {
switc>
  Error Undefined variable in expression: _itemarray
File mpmissions\__CUR_MP.Altis\core\functions\fn_loadGear.sqf, line 16

Server RPT log output:

Error in expression <[[''license_civ_driver'',0],[''license_civ_b>
  Error position: <license_civ_driver'',0],[''license_civ_b>
  Error Missing ]
Error in expression <[[''license_civ_driver'',0],[''license_civ_b>
  Error position: <license_civ_driver'',0],[''license_civ_b>
  Error Missing ]
Error in expression <y = call compile format ["%1", _array];
_array;>
  Error position: <_array;>
  Error Undefined variable in expression: _array
File life_server\Functions\MySQL\fn_mresToArray.sqf, line 26
Error in expression <[''U_C_Poloshirt_stripped'','''','''','''',>
  Error position: <U_C_Poloshirt_stripped'','''','''','''',>
  Error Missing ]
Error in expression <[''U_C_Poloshirt_stripped'','''','''','''',>
  Error position: <U_C_Poloshirt_stripped'','''','''','''',>
  Error Missing ]
Error in expression <y = call compile format ["%1", _array];
_array;>
  Error position: <_array;>
  Error Undefined variable in expression: _array
File life_server\Functions\MySQL\fn_mresToArray.sqf, line 26
Error in expression <select 6)] call DB_fnc_mresToArray;
if (_new isEqualType "") then {_new = call c>
  Error position: <_new isEqualType "") then {_new = call c>
  Error Undefined variable in expression: _new
File life_server\Functions\MySQL\fn_queryRequest.sqf, line 58

Launcher version: 1.5.138010

Game version: 1.64.138137 (26-08-2016)

Branch: rc

Wrong param expected type for saving civ_alive

Expected behaviour

When you rejoin the server as civ, you spawn at last location.

Actual behaviour

Respawn dialog showed up.

Steps to reproduce the behaviour

  1. just abort

Probrem code

life_server\Functions\MySQL\fn_updateRequest.sqf at line 17

_alive = [_this,9,0,[0]] call BIS_fnc_param;
_position = [_this,10,[],[[]]] call BIS_fnc_param;

this [_this,9,0,[0]] is wrong statement.
_alive passed as true or false , but that expects data as 0 or 1 , so _alive always become 0......


Game version:
1.62
Branch:
main

Error in expression <ariable ["sellers",[],true];

Expected behaviour

No error should appear and it should reset the seller list of the dealers.

Actual behaviour

An error occurs and it doesn't reset the list of sellers. Probably because the dealers aren't initialized.

Steps to reproduce the behaviour

  1. Well, wait.

RPT and/or extDB2 logs (if applicable)

13:15:35   Error Undefined variable in expression: _x
13:15:35 File life_server\init.sqf, line 149
13:15:35 Error in expression <0 to 1 step 0 do {
uiSleep (30 * 60);
{
_x setVariable ["sellers",[],true];
} fo>
13:15:35   Error position: <_x setVariable ["sellers",[],true];
} fo>
13:15:35   Error Undefined variable in expression: _x
13:15:35 File life_server\init.sqf, line 149
13:15:35 Error in expression <ariable ["sellers",[],true];
} forEach [Dealer_1,Dealer_2,Dealer_3];
};
};

[] s>
13:15:35   Error position: <Dealer_1,Dealer_2,Dealer_3];
};
};

[] s>
13:15:35   Error Undefined variable in expression: dealer_1
13:15:35 File life_server\init.sqf, line 150

Launcher version: <In the Arma 3 launcher go to OPTIONS and click the version info below to copy it to your clipboard>
Currently not at home to start the game, will add later. However I think this is irrelevant.

Game version:

Branch:

SQL unaccesible

Expected behaviour

Connected and functionnal

Actual behaviour

15:52:56 No speaker given for Patterson Newton
15:52:56 No speaker given for Greer Walker
15:52:56 Strange convex component70 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
15:52:56 Strange convex component75 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
15:52:56 Strange convex component76 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
15:52:56 Strange convex component77 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
15:52:56 Strange convex component78 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
15:52:57 Mission read.
15:52:57 Connected to Steam servers
Error: Object(2 : 750) not found
Error: Object(2 : 755) not found
Error: Object(2 : 757) not found
Error: Object(2 : 759) not found
Error: Object(2 : 761) not found
Error: Object(2 : 763) not found
Error: Object(2 : 765) not found
Error: Object(2 : 767) not found
Error: Object(2 : 769) not found
Error: Object(2 : 870) not found
15:52:57 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing!
15:52:57 Mission id: 4e048bf8faaed56716eb788f1f6e19b930a77379
15:52:57 Game started.
15:52:57 "extDB2: Connected to Database"
15:52:57 "----------------------------------------------------------------------------------------------------"
15:52:57 "---------------------------------- Starting Altis Life Server Init ---------------------------------"
15:52:57 "------------------------------------------ Version 4.5 -------------------------------------------"
15:52:57 "----------------------------------------------------------------------------------------------------"
15:52:57 "----------------------------------------------------------------------------------------------------"
15:52:57 " End of Altis Life Server Init :: Total Execution Time 0.0330009 seconds "
15:52:57 "----------------------------------------------------------------------------------------------------"
15:59:12 Bob Jacky uses modified data file
15:59:12 Player Bob Jacky connecting.
15:59:14 Player Bob Jacky connected (id=76561198264021855).
Unaccessible

Steps to reproduce the behaviour

  1. Download all branch github
  2. install folder and activate mods
  3. launch the server
  4. players connect

RPT and/or extDB2 logs (if applicable)

extDB2 and RPT Client and RPT Server :


Game version: 1.62

Branch: Main

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