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NAV world handle destructors and recreation

All parts are destroyed on switch from e.g. vessel to space center, meaning that nav world ends up with lots of copies of each station and receiver, most of which are defunct. need to add destructor to every nav class and a way to reconnect to nav world, either reconnecting to existing entry or keep entries with unique id in a map within nav world and use those IDs (instead of index into list).

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