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在地图开发中,会遇到 pixel(像素)、meter(米)、tile(瓦片)、lnglat(经纬度) 之间的转换

它们之间的转化看似很复杂,其实只要理解了其中的原理,就会发现它们之间的转换是很简单的,它们最底层的转换是:

  1. pixelmeter 之间的转换
  2. lnglatmeter 之间的转换

其他的转换都是基于这个转换的

原点偏移量

原点偏移量是指地图的原点(左上角)相对于地球的原点(左下角)的偏移量:originShift = 2 * Math.PI * 6378137 / 2.0

地图瓦片分辨率

初始分辨率为:initialResolution = (2 * Math.PI * 6378137) / tileSize

计算当前层级分辨率:resolution = initialResolution / Math.pow(2, zoom)

像素转米

公式:像素坐标 * 当前层级分辨率 - 原点偏移量

x 方向相对简单,都是从左往右,所以直接套用公式就可以得到米了:meterX = pixelX * resolution - originShift

y 方向就比较复杂了,因为像素坐标是从上往下的,而米是从下往上的,

所以需要算出当前层级的像素高度:Math.pow(2, zoom) * 256

然后用像素高度减去像素坐标:Math.pow(2, zoom) * 256 - pixelY

再套用公式就可以得到米了:meterY = (Math.pow(2, zoom) * 256 - pixelY) * resolution - originShift

最终代码:

const pixelsToMeters = (px: number, py: number, zoom: number) => {
  const res = resolution(zoom);
  const mx = px * res - originShift;
  const my = (Math.pow(2, zoom) * 256 - py) * res - originShift;
  return [mx, my];
};

米转像素

公式:(米 + 原点偏移量) / 当前层级分辨率

像素转米的逆向操作:

const metersToPixels = (mx: number, my: number, zoom: number) => {
  const res = resolution(zoom);
  let px = (mx + originShift) / res;
  let py = (my + originShift) / res;
  py = Math.pow(2, zoom) * 256 - py;
  return [px, py];
};

经纬度转米

公式: (经纬度 * 原点偏移量) / 180.0

x 方向比较简单:meterX = lon * originShift / 180.0

y 方向比较复杂,需要先将纬度转弧度,然后用 Math.logMath.tan 计算出 my,最后再套用公式:meterY = my * originShift / 180.0

最终代码:

const lngLatToMeters = (lon: number, lat: number) => {
  let mx = (lon * originShift) / 180.0;
  let my =
    Math.log(Math.tan(((90 + lat) * Math.PI) / 360.0)) / (Math.PI / 180.0);
  my = (my * originShift) / 180.0;
  return [mx, my];
};

米转经纬度

公式: (米 / 原点偏移量) * 180.0

经纬度转米的逆向操作:

const metersToLngLat = (mx: number, my: number) => {
  let lon = (mx / originShift) * 180.0;
  let lat = (my / originShift) * 180.0;
  lat =
    (180 / Math.PI) *
    (2 * Math.atan(Math.exp((lat * Math.PI) / 180.0)) - Math.PI / 2.0);
  return [lon, lat];
};

米转瓦片

公式:meter -> pixel -> tile

const metersToTile = (mx: number, my: number, zoom: number) => {
  const [px, py] = metersToPixels(mx, my, zoom);
  return pixelsToTile(px, py);
};

瓦片转米

公式:tile -> pixel -> meter

const tileToMeters = (tx: number, ty: number, zoom: number) => {
  const px = tx * tileSize;
  const py = ty * tileSize;
  return pixelsToMeters(px, py, zoom);
};

瓦片转像素

tileX * tileSizetileY * tileSize 就可以得到像素坐标了

比如 tileSize256,那么瓦片号为 (3, 4) 的像素坐标就是 (768, 1024)

const tileToPixels = (tx: number, ty: number) => {
  return [tx * tileSize, ty * tileSize];
};

像素转瓦片

const pixelsToTile = (px: number, py: number) => {
  const tx = Math.floor(Math.ceil(px / tileSize) - 1);
  const ty = Math.floor(Math.ceil(py / tileSize) - 1);
  return [tx, ty];
};

经纬度转瓦片

公式:lnglat -> pixel -> tile

const lngLatToTile = (lon: number, lat: number, zoom: number) => {
  const [px, py] = lngLatToPixels(lon, lat, zoom);
  return pixelsToTile(px, py);
};

瓦片转经纬度

公式:tile -> meter -> lnglat

const tileToLngLat = (tx: number, ty: number, zoom: number) => {
  const [minX, minY] = tileToMeters(tx, ty, zoom);
  return metersToLngLat(minX, minY);
};

经纬度转像素

公式:lnglat -> meter -> pixel

const lngLatToPixels = (lon: number, lat: number, zoom: number) => {
  const [mx, my] = lngLatToMeters(lon, lat);
  return metersToPixels(mx, my, zoom);
};

像素转经纬度

公式:pixel -> meter -> lnglat

const pixelsToLngLat = (px: number, py: number, zoom: number) => {
  const meters = pixelsToMeters(px, py, zoom);
  return metersToLngLat(meters[0], meters[1]);
};

如何将瓦片绘制到 canvas 中

  1. 从所有的瓦片号中找出:minXmaxXminYmaxY
  2. 用单个瓦片号减去 minXminY 后,再乘上瓦片的 size
const image = URL.createObjectURL(imageData);
ctx.drawImage(image, (tileX - minX) * 256, (tileY - minY) * 256, 256, 256);

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