- Engine features - A list of all working features.
To-dos
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W.I.P:
- Bloom effect.
- ShadowMaps (Through Diligent Component).
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Milestone 0.01 Alpha
- Complete DemoGame
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Planned:
- Mesh Animations
- Basic Editor support (Nuclear Editor).
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Pretty much far (Due to lack of knowledge how to achieve them or requiring full engine restructure):
- Multithreading.
- Android Support (Mobile devices in general).
Building
The project has three building configuration: Debug: Which is used in internal engine development. Checked: Use it if you are developing a game. Release: Provides maximum performance, use it if you are publishing your game.
Some Dependencies needs to be downloaded and built manually.
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Requirements
- Visual Studio 2019
- CMake
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Dependencies
- Assimp
- DiligentCore
- FMOD SDK
- PhysX 4.1
- Freeimage
- GLFW