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Graphics samples for john-chapman.github.io.

This project also serves as an example for using the GfxSampleFramework as a basis for your own demo/sample projects.

Currently only supporting Visual Studio/Windows.

Cloning the Repo

  1. Install Git LFS.

  2. Clone the repo. Don't forget to recursively clone the submodules (GfxSampleFramework and ApplicationTools):

git clone --recursive https://github.com/john-chapman/GfxSamples.git

Building the Samples

  1. Run BuildVS.bat and enter the target to generate a solution for Visual Studio:

BuildVS.bat

You can also run the build/premake.lua script directly (requires premake5).

  1. Open build/vs*/GfxSamples.sln, build the projects.

Creating a New Project

  1. Run New2dProject.bat or New3dProject.bat and give your project a name:

NewProject.bat

This will set up a new empty project with skeleton .h and .cpp files and rebuild the VS2017 solution. Each project also has it's own data dir e.g. data/MyProject/ where you should put the per-project shaders, textures, etc.

Note that 3d projects derive from frm::AppSample3d which provides a default 3d camera and scene instance.

  1. Open build/vs*/GfxSamples.sln. Take a look at the tutorial project for a quick start guide.

Dependencies

Submodule dependencies:

gfxsamples's People

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