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directx12lab's Introduction

DirectX12Lab

My personal DirectX 12 Playground.

00.init

Initialize Win32 window and DirectX 12 context.

  • Window/mouse/keyboard event management
  • Multiple frames in flight

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01.triangle

Render a color triangle.

  • Graphics pipeline
  • Vertex/pixel shader
  • Vertex buffer

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02.mesh

Render a triangle mesh.

  • Constant buffer
  • Root signature DSL
  • Descriptor heap management
  • Depth stencil buffer

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03.texture

  • Texture2D

  • Camera

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04.deferred

  • Render to texture
  • Simple deferred rendering

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05.mipmap & msaa

  • Mipmap generation and using
  • Render target with MSAA

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06.imgui

  • Dear-ImGui integration

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07.compute

  • Gaussian Blur with compute shader

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08.frame graph

  • Use framegraph to impl a simple deferred renderer

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09.particles

  • Simple GPU-based particle system

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directx12lab's People

Contributors

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