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use CMake to build external 3rd party modules for cocos2d-x

CMake 0.62% C++ 19.41% Java 0.03% PowerShell 0.01% Python 0.27% Shell 1.94% C 58.43% Makefile 5.36% Assembly 1.61% Lua 0.52% RPC 1.62% HLSL 0.06% JavaScript 0.32% Batchfile 0.08% HTML 7.67% GLSL 0.01% Objective-C 1.04% Objective-C++ 0.01% Cuda 0.10% M4 0.91%

cocos2d-x-external's Introduction

cocos2d-x-external

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Build Status Build status

Plan

use CMake to build external 3rd party modules

setup CI for all platforms to ensure 3rd party works

Advice

use modern cmake (target_*), for example:

# create library
add_library(Box2D file.cpp)
target_compile_features(Box2D PUBLIC cxx_std_11)
target_include_directories(Box2D PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})

# use library
target_link_libraries(game2 Box2D)

Links

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Contributors

crazyhappygame avatar drelaptop avatar minggo avatar patricejiang avatar

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