arubertoson / maya-mamtools Goto Github PK
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Autodesk Maya Toolbox
20 minutes touch typing.
same functionality as uvs but works on meshes instead.
A bug in the selection of components make it take all the shells in the object instead of only the selected one.
Features:
Takes selected edge and scale it to average. Good for pipe like object unwraps.
20 minutes touch typing.
Make it possible to quickly create pipes along vertex or edge selections.
Quickbooleans in maya through the node manager
create context for normal tools such as bridge, extrude, bevel... etc.
A lot of functions only have one use, on one certain object type. Be it verts, edges, faces or objects. Api functions should work by finding out what you want to do depending on selection, active viewport or stuff like that.
This is to free up more hotkeys and so you wont have to remember unnecessary function calls when it's quite obvious what you want to do.
Create different snap to features.
Basically I want to have a selection, or object selection. activate command and make a new selection. Depending on command invoked the script should behave.
These may change as I start development.
Create a function to easily mirror meshes across it's center.
Need options to:
Extrude a selection along an edge mesh.
Beniro
[email protected] / Ulrika1967
Quite annoying to get the whole traceback when you don't care about them.
20 minutes touch typing.
Make circle from selection
features:
Treat everything but last selection as a shell and move objects as shell to last object.
Select two edges, get edges between those edges, make calculations to find where the inital selection edges meet in space. place verts at point and merge. Easy!
Only apply bool to selected objects.
I'm not very happy how mayas base tools work, so using the create context class in mampy
write custom behaviour for the different modes.
I predict that this will be way harder than I expect, maybe I can integrate the different maya contexts with custom controls. Will have to research.
Just a note after I've worked with it a bit. The logical thing would be to go of the center as I've done, as there might not be space for all the shells. However I don't know if I want it to distribute after shell size if there is space.
Not important, but might want to look into it.
flatten selection
features:
Create a Arubertoson brand
Create a function to quickly create material.
Lift out and create menu for outliner sorting.
There should be an option to create sorting templates to control how the sorting is performed.
This would be achieved with keywords bound to maya variables such as: dagpath, dagtype, material, references, templated etc..
Other more general options could be: alphabetic, char length etc..
Add a toggle argument so enable select mode not to toggle.
Set up hotkeys for various sublime commands
Create context for mesh creation (cylinder, cube etc):
Should have the same functionality as modos edge split.
Should be able to do it with a context creation.
Write function that convert uv shell edges to hard edges on poly objects.
function to select existing triangles or tris.
Features:
features:
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