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fgdc-at-icu's Introduction

fgdc-at-icu

Fighting Game dedicated to my last quarter at UCI. Aiming for intentional kusoge.

Releases can be found here: https://artlessavian.itch.io/fighting-game-development-club-icu

Dependencies

This game uses the custom SG physics build for godot made by Snopek Games. As of this writing, we are on v1.0.0-alpha8. We use this addon because it incorporates fixed-point deterministic physics, which is important for the rollback netcode to function properly. Releases for the custom build can be found here: https://gitlab.com/snopek-games/sg-physics-2d/-/releases

Additionally, this project incorporates Snopek Games Rollback Networking addon for the netcode portion of this project. The repo for that can be found here: https://gitlab.com/snopek-games/godot-rollback-netcode/

External Credits

Car honk: https://mixkit.co/free-sound-effects/horn/ SPEEEEN: Vinesauce

fgdc-at-icu's People

Contributors

alexgrams avatar artlessavian avatar cayogavilan avatar jubjub623d avatar kidrockztar avatar valorzard avatar

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valorzard

fgdc-at-icu's Issues

Add Documentation on how to build and export game

Add a section to the readme detailing how to download the SG physics build of godot, where the snopek rollback plugin comes from and the documentation for it, and how to set up the exports for the custom build

Add Documention on how the game is structured/set up

make UML diagrams and/or do explanation of all of the code in the project. Explain how the game code itself work, how each fighter is made, how to make your own fighter, and how to add moves and special moves.
Also do some stuff with the netcode

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