collective_action_models's People
collective_action_models's Issues
visualize runtime
I'm still not sure how to do this, but there are a few different ways we could. the problem is that a week (= tick) would need to run a bunch of movements for each farmer, but asynchronous from the tick counter, and we would have to do them all at the same time or it might be too easy to see who does what. (Although students might not pick up on that.)
repair fences repairs the fences that are ACTUALLY most broken, not the ones that we THINK are most broken
Need procedures for showing who did what when
We have a long list of player actions (each a list too) now. We need to use clever of reporting filtered version of the list so we only get the ones that we want. The list looks like this:
[ [ user-id week action-type value] [ user-id week action-type value] ... ]
We want to be able to show:
- how many people did what at what times
- a time line per person
- how many people said they would do something (how many defected)
"say shepherd cows", "do shepherd MY cows" - should say the same
Common pool bank should have a way of giving money to people
similar to fine-them, but just reversed
start with money and no cows
they used to start with three cows, so maybe three times the price of a cow. then they can either fix fences, sow grass, or buy more cows
client option is "repair fences ($20)" should be $500
No one "sees" each eachother
This is what should happen:
- People who survey the fields should have an 75% chance of seeing people who sow grass and who shepherd their cows.
- People who survey the fence should have a 100% chance of seeing people who repair fences.
This should happen as part of their do-weekly sub-procedure.
send message to students when there's a town hall meeting
grass should be on gradient from brown to green
make variables depend on the number of players dynamically
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