Comments (6)
I'm interested too to know if the current version should work in MonoGame 3.8.1 or if an update of monogame-aseprite is needed.
Is anybody working on this?
Thank you
from monogame-aseprite.
@monogame-girl I apologize for the delay, I will try to have this updated within the next day or so. Some context below on why this isn't updated yet.
I have been working to get this library updated for a bit now to support Aseprite 1.3-beta, but that update is not quite ready. I mention this because starting with that update and moving forward, MonoGame.Aseprite will only be targeting the current .NET version (6.0 as of this comment).
I had not counted on MG releasing the 3.8.1 update which also moves forward with targeting .NET 6.0 and as I mentioned, the new MonoGame.Aseprite update isn't quite ready for production use yet.
In the meantime, I can update the current version to target the MG 3.8.1 packages and .NET 6.0. This is going to require a a lot of editing, as I can't just flip the <TargetFramework>
value to .NET 6.0 and call it a day. I need to update all the code to support having <Nullable>
enabled so there are no compiler warnings from that.
Again, I do apologize for the delay.
from monogame-aseprite.
Hi!
No problem! It's better to take your time and do it right then to hurry with a buggy release as result.
There is no hurry at all! I now use MG 3.8 until it's ready (and don't use .NET 6.0 features).
from monogame-aseprite.
Will all old releases for MG 3.8 still stay on nuget? That would be very usefull for people not using latest MG (for some reason).
from monogame-aseprite.
Yes, older releases will remain on NuGet. I wouldn't remove them if possible, but this is actually a fundamental principle of NuGet. Unless there is some extenuating circumstance such as copyright violations NuGet does not allow the removal of old versions of a package when new versions are released.
Reference: https://docs.microsoft.com/en-us/nuget/nuget-org/policies/deleting-packages
from monogame-aseprite.
Library has been hotfix updated to support MonoGame 3.8.1. See my explanation on twitter https://twitter.com/aristurtledev/status/1563232746360545281
from monogame-aseprite.
Related Issues (20)
- `RawTexture.Height` is marked `internal`
- Use `TitleContainer.OpenStream` instead of `File.OpenRead()` HOT 1
- [Feature Request]: AnimatedSprite Update with `double` parameter HOT 2
- `TextureAtlas.FromRaw()` crashes when processing slices. HOT 2
- Creating issue to test github to discord feed. HOT 1
- `AnimatedSprite.Update(float)` and `AnimatedTilemap.Update(float)` both assume milliseconds when it should be seconds HOT 1
- `Slice.Origin` is not being set
- Dependency on DesktopGL causes DirectX projects to be forced to use OpenGL HOT 7
- [Feature Request]: Add Support For Aseprite 1.3-rc1 HOT 4
- Documentation lists incorrect `MonoGame.Aseprite.Processors` namespace HOT 1
- Error when building content. Pipeline needs reference to MonoGame.Aserpite assembly HOT 2
- broken links HOT 2
- example HOT 5
- [Feature Request]: aseprite 1.3 rc2 support HOT 2
- Slice rendering HOT 2
- [Feature Request]: support for .ase files HOT 1
- Add link to sample project under the "Getting started" section of the documentation. HOT 1
- `AsepriteFile.TryGetSlice(string, out AsepriteSlice)` Always Returns False HOT 1
- README links are all broken HOT 1
- Tilemap with flipped tiles renders in wrong orientation. HOT 1
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