Comments (4)
The possibility of modulating the frame durations by some dynamic factor would also be useful.
Use case => modulate a "walk" animation by a velocity component (faster when faster).
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With the new version of MonoGame.Aseprite
it's now possible to create custom cycles for animations in the SpriteSheet
, even after import of the AsepriteFile.
However, it is still not possible to add additional frames or change durations once the animation tag is created at runtime. This is something that I can look into more easily with the way the library is structured now after the update, so adding this to a feature request
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@fossegutten Starting with Version 5.0.0, when using (minimum) Aserpite 1.3-rc1, tags now have a "Repeat" property which can be set to specify that the animation should only play once.
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@VidarErmesjo Starting with Version 5.0.0, AnimatedSprite.Speed
property has been added which can be used to modulate the speed of animation.
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Related Issues (20)
- Using shared AnimatedSprite for multiple characters HOT 1
- Centerbounds on imported sprites' 9patch slices are wrong HOT 2
- [Feature Request]: AnimatedSprite Update with `double` parameter HOT 2
- `TextureAtlas.FromRaw()` crashes when processing slices. HOT 2
- Creating issue to test github to discord feed. HOT 1
- `AnimatedSprite.Update(float)` and `AnimatedTilemap.Update(float)` both assume milliseconds when it should be seconds HOT 1
- `Slice.Origin` is not being set
- Dependency on DesktopGL causes DirectX projects to be forced to use OpenGL HOT 7
- [Feature Request]: Add Support For Aseprite 1.3-rc1 HOT 4
- Documentation lists incorrect `MonoGame.Aseprite.Processors` namespace HOT 1
- Error when building content. Pipeline needs reference to MonoGame.Aserpite assembly HOT 2
- broken links HOT 2
- example HOT 5
- [Feature Request]: aseprite 1.3 rc2 support HOT 2
- Slice rendering HOT 2
- [Feature Request]: support for .ase files HOT 1
- Add link to sample project under the "Getting started" section of the documentation. HOT 1
- `AsepriteFile.TryGetSlice(string, out AsepriteSlice)` Always Returns False HOT 1
- README links are all broken HOT 1
- Tilemap with flipped tiles renders in wrong orientation. HOT 1
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