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VidarErmesjo avatar VidarErmesjo commented on May 17, 2024

The possibility of modulating the frame durations by some dynamic factor would also be useful.

Use case => modulate a "walk" animation by a velocity component (faster when faster).

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AristurtleDev avatar AristurtleDev commented on May 17, 2024

With the new version of MonoGame.Aseprite it's now possible to create custom cycles for animations in the SpriteSheet, even after import of the AsepriteFile.

However, it is still not possible to add additional frames or change durations once the animation tag is created at runtime. This is something that I can look into more easily with the way the library is structured now after the update, so adding this to a feature request

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AristurtleDev avatar AristurtleDev commented on May 17, 2024

@fossegutten Starting with Version 5.0.0, when using (minimum) Aserpite 1.3-rc1, tags now have a "Repeat" property which can be set to specify that the animation should only play once.

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AristurtleDev avatar AristurtleDev commented on May 17, 2024

@VidarErmesjo Starting with Version 5.0.0, AnimatedSprite.Speed property has been added which can be used to modulate the speed of animation.

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