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arches-team's Projects

desertscapes-simulation icon desertscapes-simulation

Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.

ecolearn icon ecolearn

Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"

glaciers icon glaciers

Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020

karst-synthesis icon karst-synthesis

Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks

marchingcubecpp icon marchingcubecpp

A public domain header-only marching cube implementation in C++ without anything fancy.

orometry-terrains icon orometry-terrains

Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019

pix2pix-tensorflow icon pix2pix-tensorflow

Tensorflow port of Image-to-Image Translation with Conditional Adversarial Nets https://phillipi.github.io/pix2pix/

rock-fracturing icon rock-fracturing

Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.

segment-tracing icon segment-tracing

Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.

terra icon terra

A opensource terrain simulation library.

terrain-amplification icon terrain-amplification

Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]

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