Only Wopster is allowed to publish any of this code as a mod to any mod site, or file sharing site. The code is open for your own use, but give credit where due. I will not accept support for any 'version' of Guidance Steering that is obtained from a sketchy mod page. Versioning is controlled by me and not by any other page. This confuses people and really holds back the development which results in no fun for me!
Please be aware that this is a DEVELOPMENT VERSION!
- The development version can break the game or your savegame!
- The development version doesn´t support the full feature package yet!
This version should also work in Multiplayer, but keep in mind it might have bugs.
Currently the development version is only available via GitHub. When a official release version is avaiable you can download the latest version from the release section.
Please note: if there's no release version available it means there's no official release yet.
All official releases will be avaiable at the offical Farming Simulator ModHub.
For installing the release:
Windows: Copy the FS22_guidanceSteering_dev.zip
into your My Games\FarmingSimulator2022\mods
directory.
To quickly build a zip of the developer version without the needed extra's, use the zip.bat
which is included in this repository.
Please note: the batch file requires an installed version of 7Zip or Winrar
To be able to use Guidance Steering you first need to buy the GPS technology for your vehicle. Either buy a new vehicle and add the GPS configuration or drive your current vehicle to the shop and configure it there.
When you buy the GPS configuration for the first time Guidance Steering is disabled.
In order to turn Guidance Steering on and off hit alt + c
In order to open the menu hit ctrl + S
. Make sure that you have Guidance Steering enabled first!
The AB mode requires two (AB) points in order to calculate the angle to generate the line.
Make sure that you selected the method in the menu!
- Drive to the location where you want to setup your lines.
- Hit
alt + E
once (or use the menu) in order to reset the AB creation. - Hit
alt + E
once more (or use the menu) in order to set point A. - Hit
alt + E
once more (or use the menu) in order to set point B which will create the track.
The A+Heading mode requires only an A point and a cardinal angle in order to generate the line.
Make sure that you selected the method in the menu!
- Drive to the location where you want to setup your lines.
- Hit
alt + E
once (or use the menu) in order to reset the A+Heading creation. - Hit
alt + E
once more (or use the menu) in order to set point A. - Enter the desired cardinal angle (in degrees).
- Hit the button 'Set Cardinal' in order to create the line.
Hit alt + R
(or use the menu) in order to detect the width of your vehicle.
Unfold and lower the vehicle to get the best results.
Hit alt + plus
and alt + minus
in order to change the width manually. In the menu you can set the increment width in order to speed up the process.
Please note that this only works after the track creation!
In the menu you can set the offset line. If the offset is not 0
a red line will show up. Use the increment width select box (the one at the top) to set the increment and click on the button Increment offset
in order to offset your line. If you set the increment to negative it will flip the offset.
Hit alt + page up
and alt + page down
in order to shift the track left and right. If you hold down the key the shifting of the track will speed up.
Hit alt + home
in order to realign the track with the vehicle.
Enter the strategy menu and hit the 90 degree button in order to rotate the current track.
You can also rotate the track by input, alt + end
.
If you're not able to create straight lines yourself you can enable angle snapping in the menu. This will align the AB lines with the terrain.
Once a track is created hit alt + X
to toggle the steering.
In order to toggle the line display hit alt + L
.
You can set the current headland mode in order to change interaction with the headland.
When you set the mode on stop
the vehicle will stop at the set interaction distance.
When you set the mode on off
the vehicle will only warn you at the set interaction distance.
It's also possible to store the tracks and reload them. Open the second page in the menu in order to do it. This is also an easy way to share track data among other players in multiplayer.
There an option to save tracks per farm, this means that the track will only be available for farm that owns the vehicle. When this settings is turned off the track is accessible to everyone.
On the vanilla John Deere vehicles the starfires visibility is toggled when you choose to buy the GPS system. If you want the same effect on your mod vehicles you can configure the configuration yourself in the xml:
<globalPositioningSystemConfigurations>
<globalPositioningSystemConfiguration name="NO_TEXT" price="0">
<objectChange node="NODE_NAME" visibilityActive="false" visibilityInactive="true" />
</globalPositioningSystemConfiguration>
<globalPositioningSystemConfiguration name="YES_TEXT" price="15000">
<objectChange node="NODE_NAME" visibilityActive="true" visibilityInactive="false" />
</globalPositioningSystemConfiguration>
</globalPositioningSystemConfigurations>
Copyright (c) 2022 Wopster. All rights reserved.
Special thanks to workflowsen for creating the icon!