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andioopp's Introduction

tests

andioopp

TDA367 group project!

How to run

Download the latest release binaries from github and run the below command. Replace the filename in the command with the appropriate name and version of the jar file you downloaded.

java -jar andioopp-1.1.0.jar

Build from source

Execute the following command in the root folder:

mvn clean package

andioopp's People

Contributors

amandapapacosta avatar antoneekstrom avatar arvidsve avatar drakejacob avatar nilssonelin avatar

Stargazers

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Watchers

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andioopp's Issues

Towers die too fast

It's unclear why, but after any tower has been attacked it seems all following towers die instantly instead of the usual 3-5 hits.

Tower drag mouse feedback

A cell should be highlighted when hovering while dragging a tower.
A cell should be highlighted red when dragging a tower and not having money

Move sprite paths out of model

Currently our towers and enemies have a path to where their sprites are in the filesystem. Instead we should handle this in the view.

I suggest creating some sort of "Resource" class which would store the path to the sprite instead. Then we would probably have to map the class of each enemy and tower to a resource in perhaps a "ResourceProvider"

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