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anthonyshort avatar anthonyshort commented on June 6, 2024

Looks like I'm using the wrong target. It does delegate, and that's the way it should work :p

I'll use this to write up a test and get it fixed up tomorrow! If you want to check it out, it's in /lib/renderer/html/interactions.js that thing handles all of the events on the scene. Super simple.

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spalger avatar spalger commented on June 6, 2024

Yeah, was definitely looking there to see what was going on, and it looks like the problem has to do with the keypath module... Not even sure what I'm saying but that is where the code seems to behave differently.

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spalger avatar spalger commented on June 6, 2024

If I wasn't in the middle of a 48 hour hackathon I would spend more time diagnosing. For now we're just relying on routing for scenarios like this. LOVING deku so far!!

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anthonyshort avatar anthonyshort commented on June 6, 2024

Looks like it's the event.target. We need to find the delegate target. Simple fix :) glad you're liking it, it's getting close to a proper release.

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spalger avatar spalger commented on June 6, 2024

Oh, duh. Super simple fix. How do I build/test? I'm getting missing module
errors after running make and trying to run the dist/deku.js file
On Sun, Jan 25, 2015 at 1:29 AM Anthony Short [email protected]
wrote:

Looks like it's the event.target. We need to find the delegate target.
Simple fix :) glad you're liking it, it's getting close to a proper
release.


Reply to this email directly or view it on GitHub
#35 (comment).

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anthonyshort avatar anthonyshort commented on June 6, 2024

Just pushed up 0.0.18 that fixes it :) There was an issue with one of the deps, but that's solved now. Thanks!

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