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the-betweenlands's Issues

Druid Altar changes/additions

So, me and Sam have discussed some things, and we think this is a good idea.
When you put all of the different talisman pieces in the GUI, it closes itself after a second or two so that the player can see the Altar clearly.
There is then an animation where the different pieces all come together to form the whole swamp talisman, and the light beams used when the enderdragon dies shine out. You can also add some other fancy particles if you want, you guys can do what you want really.
'Altar.ogg' plays when this happens too, and the animation should last about 13 seconds or so.
After that, when you right click on the GUI again, the talisman pieces will all be gone and the swamp talisman will be in the centre.
Whilst the animation is happening, you cannot right click on the Altar.

Sam can handle most rendering and such, and Dave will have to help out with the packet stuff.

New Labels Please

Would it be possible to add some new labels to the repo?

New Feature
High Priority
Suggestion
Feedback Required

Cheers. :)

Betweenstone Furnace

Acts like a regular furnace, but gives off yellow particles (the particles are the same as redstone's)

Creative tab ordering is a mess

The Creative tab is all jumbled up and out of order (for tools and armour).
I'm not sure if it is the way the items are registered using the reflection method.
If someone else could fix this it would be nice.
calling @SanAndreasP

Swamp Hag

Nothing too special for the AI, it is essentially just a faster, stronger zombie. They drop Moss and Slimy Bones. They can also see the player from a much further distance, meaning they can stalk them for a long time.

Stage 1 - Portal stuffs

Dark Druids
Swamp Talisman/ Swamp Talisman Pieces
Ancient Altar
Druid Circle gen
Druid Circle blocks
Portal

New (additional) textures for rune stones

Whilst the altar is crafting, we have made it so the rune stone textures change to an animated texture - see pngs called druidStone1Active - druidStone5Active.
The bitmaps are 16 x 128.
The idea was to make them change colour whilst the altar is crafting and give an even more epic effect.
Sort of like a smooth transition from in-active to active and back again - like normal -> red glow and back. I haven't touched the textures as I thought Oli would revel in making them exactly as he wants :).
All the code is done and ready for some MrCompost texture magic.

Weedwood/Bark/Logs

The huge trees' trunks are made of up two blocks - Weedwood and Weedwood Bark.
Weedwood Bark is tough and takes a while to break. It has no use other that for aesthetics.
The Weedwood is softer and breaks faster.
Weedwood logs are from small weedwood trees. They act like regular logs.

Unlike the old weedwood block which required a bunch of textures, these only require 3.

Mud additions

The player sinks slowly into the mud and they must dig themselves out, otherwise they take suffocation damage.

Altar

Needs model/texture (use code from Erebus)
Has animation - rocks in middle float slowly up and down
Cyan particles given off in the middle
Has a glowing texture
Cannot be broken - like bedrock
Generates in the middle of druid circles
When right clicked, alter GUI is displayed.
Swamp Talisman is crafted by putting every different Swamp Talisman piece into the GUI.

NOTE - 'Altar.ogg' is not for this.

Ore blocks/items

Sulfur Ore - basically just the BL version of coal. Drops 1 Sulfur item.
Octine Ore - BL version of iron. The ore has flame particles and gives off a small amount of light. Can be smelted into Octine Ingots.
Valonite - BL version of diamond, thought it isn't quite as rare. Drops Valonite Shards.

Sulfur Torch

Acts like a regular torch. Gives off the same particles as redstone dust, but yellow.

Stage 2

Remember, everything from the previous stage needs finishing first!
The dimension itself
Basic swampy dimension terrain gen + caves
Betweenstone, Swamp Dirt, Swamp Grass
Dark green water/sky

Change the Druid AI a bit

I managed to beat them with no armour or food and only an iron sword, so I think a few tweaks are needed.
Make the druid's throw much stronger again, as it first was (sorry, at first I thought it was too strong).
The teleport is freakin' terrifying, although could do with a few adjustments, since atm it appears to just fly towards the player very quickly.
When a druid teleports, there is a delay before it throws you. I think this needs to be removed, because it gives the player a chance to just whack it with a sword a couple of times, which could kill it easily.

Weedwood Sapling

Grow into the small Weedwood Trees only! The giant ones would probably cause a mess =P

Druid Circle

Circular standing stones type of structure.
Made of cobble/mossy cobble.
Altar in the middle.
Druids spawn around it.
Generates on flat areas in swamp biomes - you find one per swamp biome.

Cragrock

Since the Cragrock gen has already been implemented, the block itself may as well be too. That is, if its not already been done.

Weedwood Bush

The same as the bush in the jungle biome, basically. Gen anywhere, but are more common on the biome with the large areas of land (sorry, don't know their proper names)

Oli ! We need a list of Items and blocks

We need a list of blocks and items (preferably as 2 different issues).
Each list should have what items/blocks, that should be added and which creative tab they are added to
A name, texture and short description of each thing's property would be good
Fine tweaks can be added later.
There are 5 creative tabs:
Items
Blocks
Gear (armour, weapons, tools. etc.).
Plants
Special Items
Once the basics are done then work can begin on other stuff that will need these Blocks and Items.

Giant Weedwood Tree

Generate in any of the 4 basic biomes we have added.
Some can be found quite close together, forming a big (mostly) closed canopy, and others further apart.

I'd like them to look roughly like the old BL trees. This time though, Weedwood Bark generates on the outside and Weedwood on the inside.

Druid circle needs a little tweaking

Not really necessary, but I think it would be better if the pillars looked a little more randomised and natural. Perhaps varying heights. Vines growing on them would look great too. Thanks!

Swamp Talisman/Pieces

Swamp Talisman is used to light the portal.
It is 'crafted' on an Altar.

Swamp Talisman Pieces are dropped by Dark Druids.

make the BL brighter

I know I said I wanted it dark, but its kinda ridiculous =P
As dark as night time in the overworld would be fine.

Materials list for general materials class

Middle Gems (there are currently 3 - Aqua, Crimson and Green - but this is probably subject to change)
Blood Snail Shell
Mire Snail Shell
Idols (Bronze, Silver and Gold)
Lurker Skin (file name says crocodile)
Compost
Dragonfly Wing
Swamp Reed
Dried Swamp Reed
Swamp Reed Rope
Swamp Reed Powder (I cant even remember what this is for, add it anyway =P )
Life Crystal
Middle Fruit Seeds (file name says middle fruit)
Mire Coral
Moss
Mud Brick (item, I mean)
Octine Ingot
Rotten Bark
Sap Ball
Slimy Bone
Slimy Bonemeal
Sludge Ball
Snapper Root
Spores
Stalker Eye
Sulfur
Valonite Shard
Weedwood Stick
Wick (don't think we need this any more but add it just in case)
Wight Heart

Portal

Made like a Nether portal, but with mossy cobble.
'Lit' with a Swamp Talisman.
Has custom particles/portal block texture/sounds (normal portal sound plays every 11 seconds so it sounds like it loops)

Nerf the Dark Druids! =P

Just change it so they don't throw you as far or as high, since there will be a few of them attacking at once most likely.

Weedwood Tree

These trees use Weedwood logs instead of the Weedwood/Weedwood Bark.
They are much smaller than Giant weedwood trees, as you would expect, being around the same size as a regular tree.
You can do whatever you want with these for their generation, though it should be quite simple.

Tools/Armour

Weedwood Tools - like regular wood tools.
Octine Tools - Has the same stats as gold tools. Octine Swords have a 1/4 chance of lighting mobs of fire when hit.
Valonite Tools - Same stats as diamond.

Octine Armour - Same stats as iron armour. Fire does not harm the player when worn.
Valonite Armor - Same stats as diamond armour.

Basic biomes

What we have now can be a biome itself

They should be one with a lot more patchy little islands, quite close together

One with deeper water and less land

One with higher areas of land, similar to the swamp biome in the Erebus mod.

Dark Druid Mob

Needs model/texture/sounds
Has glowing texture
Attacks by lifting the player into the air whilst raising their arms slowly, as if by magic, and then throwing them backwards. They also give off black particles whilst doing this.
Drops a random Swamp Talisman Piece.
They spawn around the Druid Circles and dont stray far from them (Altar can act as the spawn point?)
They can teleport short distances, like enderman. When they do so, hey create a puff of smoke particles.

Wight

Ok, these guys are awesome. They wander around the BL slowly with their heads hung low, staring at the ground. They are sensitive to sound, so if you just sneak past them they will ignore you. If you make noise by walking around or breaking things, they will notice you and attack. They drop Wight Hearts. They have a bunch of awesome sounds too :D

Weedwood Crafting Table

Acts like a regular crafting table.
If I remember correctly, Sam added a feature in the original version where it renders what you are crafting on the grid, but I'm not sure exactly how this worked. He can add it if he wants though.

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