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Expeditionist_Redux

Learning project for creating climbing and mantleing mechanics on a third person character

Developed with Unreal Engine 5

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Begin Working on Climb State

Starting on Lesson 14 begin working on the revised Climb State.

So first we need to set our movement state.

If you recall in previous lectures we created a function called Is Climbing, and that function is directly

checking if we are inside the climb state.

After checking, we should change our movement state to climb state and after that, the first thing

that we need to handle is we need to handle the character's rotation and its capsule height.

Anim Bp Glitch on New Anim BluePrint Created for Base Character.

Character seems to be attaching to the camera after landing from a jump using the Default UE5 Land Anim Sequence as an additive anim.

UE5 pops a warning about it during PIE:
PIE: Warning: Trying to play a non-additive animation 'MM_Run_Fwd' into a pose that is expected to be additive in anim instance 'ABP_ExpedionistCharacter_C

Alternatively, when using the same animation just plugging it into the process state, the character will run for a few second on landing. Or will delay the run walk state animations for a few seconds if already grounded.

/Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Expeditionist_ReduxCharacter_C_0.CharacterMesh0.ABP_ExpedionistCharacter_C_0'

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