Turn Based Multiplayer
Multiplayer Lobby System using LiteNetLib RUDP Library
- Peer-to-Peer connection
- Mimick Client-Server Architecture
- This is done by the host client running a separate headless "server" that all clients connect to (including the host)
- This decision to mimick client-server connections was made to increase security slightly and create the opportunity for server validation
Supports:
- Fully functioning lobby system
- Hosting a Peer-to-Peer lobby
- Other Users Joining/Leaving
- Lobby list reflecting realtime changes
Link for itch.io page: https://andymcgamer.itch.io/lobbysystem-demo