andrianbdn / gvr-scenekit Goto Github PK
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License: Other
Example of iOS SceneKit + Google VR SDK app
License: Other
When i try to change camera settings like field of view or focal length it's not applied to the scene also if i try to use orthographicScale property it's scaled for a couple of frames then everything returns to normal could you help me please
I tried to animate nodes using SCNAction & CABasicAnimation but the objects are not moving.
Do you have an idea about the reason of this issue?
I'm trying to render video using a SpriteKit scene as the material of a SceneKit plane. However, it crashes on eyeRenderer.render(atTime: renderTime)
Failed to create IOSurface image (texture)
Assertion failed: (result), function create_texture_from_IOSurface, file /BuildRoot/Library/Caches/com.apple.xbs/Sources/Jet/Jet-2.26/Jet/jet_context_OpenGL.mm, line 570.
Is it possible to play video in a SceneKit scene when using SCNRenderer?
Here's the project with my modifications:
GVR-SceneKit-video.zip
guard let eyeRenderer = renderer[eye.rawValue] else {
assert(false, "no eye renderer for eye");
}
I would like to be able to load a .SCN file instead of creating all the geometry in the scene programatically.
e.g.,
let scene = SCNScene(named:"myscene");
Is this possible?
Hello!
Thank you for the awesome library!
I am wondering if there is hotspot support.
Thanks
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