andremoukarzel / grana-preta Goto Github PK
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License: GNU General Public License v3.0
Street/Generic Spaces tileset
School sketch
Broker sketch
IRS sketch
Some lessons will not be an informative text, but a questionnaire to test that the player is actually learning.
Questionnaire should remember how many times the player had to attempt it before succeding ( so it will award less points when the player takes more tries )
Add lockdown time to each questionnaire
A questionnaire is locked when a player fails to answer all ( or most ) questions correctly, and opens up after the lockdown time
Debt should take into consideration how much of your total was sold and calculate a proportional ammount of debt based on that multiplied by your profit.
Should have the following features:
Add profit/debt
Add current ammount of money owned
Define if profit/debt is monthly or not (if not, it is assumed to be a one time thing)
Define date the monthly profit/debt is credited
Display expected total money amassed for the next X (30?) days
I made the math. Since bonds will apply their rentability hourly, the predicted daily rentability of a bond should be at most 2% per day.
If the values displayed on bonds is equivalent to the profit expected in 5 days, taking into consideration compound interests, the value a bond should display at most 10% so we have a 2% profit per day.
Add some sort of "current_page"/"total_pages".
The function that calculates the time difference between two datetimes seems to be incorrectly identifying valid bonds as past their expiration date
Taxes are payed only upon profit, so we have to save the initial ammount bought for each bond to calculate what the profit is.
When sold with a profit, bonds should produce Debts
Create Theme/Subjects database
Make so clicking a Subject expand it to reveal a Lesson list
Create an icon region for each Subject
The Player should be able to sort bought bonds by characteristics such as total value, expiration date, rentability, etc..
add_money() should have a green number indicating how much was gained, and subtract_money() a red number doing the same.
The rentability could have a base variation between 80% and 110% of the bond's value, plus a secret flat bonus of ((min_time[0] * 24) + min_time[1]) * 0.5
As an example, if interests apply to your bonds each 4 hours, min_times should be 4, 8, 12, 16 hours...
The text is too red and mixes with the background
Make so prefixated bonds promise profit near the index's tendencies
Make so posfixated bonds give a (variable) percentage of the index
Currently, the number of samples is "expiration[0]". We could randomize a value between 4 and 16 ( equivalent to between a month and a bimester in real-world time parallel ) of samples.
Green make it seem the selected answer is right
Database with lessons' text
Make Control node with scrollable text
Make it possible to zoom in
Make so opening a bond will scroll the ones below it down, so it can be seen
Create a style for Sorter's buttons
Create Theme/Subjects database
Create Theme object that contains the Theme's title and its symbol
Make so completing a Theme may be necessary to unlock another
If the answers are big enough so you have to scroll down, the end message actually shows up above your view. Should probably put it in a canvas layer.
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