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sous-marin's Introduction

sousmarin Build Status

All the information available on the Web about tennis players, clubs, matches and tournaments in Belgium (starting with the francophone federation).

In this initial version the app doesn't store any information on any web server. It's only a reader for existing Web sites like www.aftnet.be, classement-tennis.be etc. The next version will have it's own server based on the aftquery package.

For project status - https://github.com/andreiboyanov/sousmarin/projects/1

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sous-marin's Issues

Update to the latest Dart

Sousmarin is not building on Travis because of the old version of Dart we are stuck to. We need to use the newest version of the language.

Make generic list view

Create a list view components usable for al objects in the application - players, clubs, matches etc.

Simplify the player's screens

Now we have PlayersHome, and PlayersList. PlayersList contains the definition the of Player's tile. Not the optimal and most intuitive organization. Maybe keeping only PlayersHome for the list definition and renaming PlayersList to PlayerListWidget or something will help.

Also, what if I put all Player related UI in a separate folder?

Implement routing

Add a mechanism to switch between screens and to go back with the button

Cancel async calls when disposing widgets (ot check the widget is mounted before doing setState())

The following error can occur in the player_details screen:

[ERROR:topaz/lib/tonic/logging/dart_error.cc(16)] Unhandled exception:
E/flutter ( 5367): setState() called after dispose(): _PlayerDetailsState#36821(lifecycle state: defunct, not mounted)
E/flutter ( 5367): This error happens if you call setState() on a State object for a widget that no longer appears in the widget tree (e.g., whose parent widget no longer includes the widget in its build). This error can occur when code calls setState() from a timer or an animation callback. The preferred solution is to cancel the timer or stop listening to the animation in the dispose() callback. Another solution is to check the "mounted" property of this object before calling setState() to ensure the object is still in the tree.
E/flutter ( 5367): This error might indicate a memory leak if setState() is being called because another object is retaining a reference to this State object after it has been removed from the tree. To avoid memory leaks, consider breaking the reference to this object during dispose().

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