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merely3d's Issues

Inline less code for faster compilation

Currently, a lot of code is implemented in header files, which slows down compilation of user code. Most of this code is not performance sensitive, and as such would be better implemented in source files.

Remove Eigen dependency

merely3d uses Eigen throughout its API. This is OK for our own courses at the RWTH Aachen University, but coupling the merely3d API to Eigen is unnecessary, and unfortunate for anyone who wants to use it without being forced to include Eigen into their project.

Document public interfaces

In particular, focus on documenting non-obvious or ambiguous interfaces. One example is documenting better how the mesh data for StaticMesh should look like.

Camera should check user input

Example:

camera.look_in(Vector3f(0.0, 0.0, 0.0), Vector3f(0.0, 0.0, 1.0));

does not complain, even though obviously the zero vector is not a valid direction.

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