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headphonemotion's Issues

no support for ios 17.3? how to fix

My iOS device is an iPhone 11 Pro, currently running the latest version of iOS 17.3. However, when I try to deploy this program to my phone using Xcode, it tells me "The run destination my iPhone is not valid for Running the scheme 'Unity-iPhone'."
Xcode does not support iOS 17.3.
It was already not working when I was on iOS 17.1, so I thought updating iOS might help since I downloaded Xcode 15, which supports iOS 17.2 and above. But it still doesn't work.
I see that this project supports Apple mobile devices running iOS 14 or greater, so in theory, it should support version 17.3, right? Why doesn't it?

Laggy and stuttering data?

The incoming data appears to be lagging by about 100-200ms. Is that normal and the best performance that we can get from that API?

Also, the data seems to be sampled at around 30hz... Can you confirm that or is it possible to get 60hz?

Fixing the lag would be more important for my application though... (spatializing mono sources and looking around in ambisonics spheres)

Thanks!

Headphones not connected

hi great plugin!
I'm not able to get it to recognise the airpods pro I'm using though. They work normally and Headphone motion is available but it says Headphones are not connected.
I'm getting this hang risk if that could be a cause?

Thread Performance Checker: Thread running at QOS_CLASS_USER_INTERACTIVE waiting on a thread without a QoS class specified. Investigate ways to avoid priority inversions

Tracking in the background?

Thanks for this great plugin. One question, is there a way to get it to work in the background? I can't find anywhere in the API documentation that its not allowed, so I'm assuming this functionality is possible?

Example App loads up on iPhone but no cube appears

Hi! Have you ever encountered an issue where the app loads into a phone perfectly fine, but when you open the app the cube you're supposed to be able to move with your head is not there? Thank you so much!

Can this be debugged directly on unity without using build to the iphone?

I can't run this sample program on my computer,And when trying to run the base code, the console prompts that the API can only run on IOS devices. This means that when I want to write something with it, I need to build it into my phone every time I debug it, so I want to ask if I can run it directly on unity

Application crash after loading a new scene with Airpods connected

I am having an issue with a crashing iOS application after loading a new scene with Airpods connected. Upon loading a new scene, without connecting Airpods, the application runs properly. However, as soon as Airpods are connected the application crashes. I am using Unity 2020.3.0f1, running iOS 14.6 on an iPhone 12 Pro. Below is the log collected from Xcode with the application crashing:

2021-08-23 19:09:26.697980-0400 airpods-plugin-debugging[10247:3918284] Built from '2020.3/staging' branch, Version '2020.3.0f1 (c7b5465681fb)', Build type 'Release', Scripting Backend 'il2cpp'
2021-08-23 19:09:26.702616-0400 airpods-plugin-debugging[10247:3918284] MemoryManager: Using 'Default' Allocator.
-> applicationDidFinishLaunching()
-> applicationDidBecomeActive()
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A14 GPU
Initialize engine version: 2020.3.0f1 (c7b5465681fb)
2021-08-23 19:09:27.611487-0400 airpods-plugin-debugging[10247:3918284] Unbalanced calls to begin/end appearance transitions for <UnityViewControllerStoryboard: 0x13d307e50>.
UnloadTime: 3.378333 ms
2021-08-23 19:09:29.407236-0400 airpods-plugin-debugging[10247:3918284] HeadphoneMotion init complete
2021-08-23 19:09:29.407428-0400 airpods-plugin-debugging[10247:3918284] Set the headphone connection delegate
2021-08-23 19:09:29.407501-0400 airpods-plugin-debugging[10247:3918284] Set the rotation delegate
2021-08-23 19:09:29.407622-0400 airpods-plugin-debugging[10247:3918284] Motion is available. Started tracking motion
2021-08-23 19:09:29.531496-0400 airpods-plugin-debugging[10247:3918284] Headphones connected
2021-08-23 19:09:36.017451-0400 airpods-plugin-debugging[10247:3918284] Stopped tracking motion
2021-08-23 19:09:36.017978-0400 airpods-plugin-debugging[10247:3918284] Headphones disconnected
2021-08-23 19:09:37.220800-0400 airpods-plugin-debugging[10247:3918284] Motion is available. Started tracking motion
2021-08-23 19:09:37.242229-0400 airpods-plugin-debugging[10247:3918284] Headphones connected
-> applicationWillResignActive()
-> applicationDidBecomeActive()
-> applicationWillResignActive()
-> applicationDidBecomeActive()
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.361625 ms
2021-08-23 19:09:49.988894-0400 airpods-plugin-debugging[10247:3918284] Set the headphone connection delegate
2021-08-23 19:09:49.989204-0400 airpods-plugin-debugging[10247:3918284] Set the rotation delegate
Headphone Motion Initialized!
HearXR.airpodsTracking:Start()

Checking if Headphone Motion is available...
HearXR.airpodsTracking:Start()

Headphone Motion Available!
HearXR.airpodsTracking:Start()

Headphone Motion Started Tracking!
HearXR.airpodsTracking:Start()

libc++abi: terminating with uncaught exception of type Il2CppExceptionWrapper
terminating with uncaught exception of type Il2CppExceptionWrapper
(lldb) 

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