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License: MIT License
If you're looking for my shaders, e.g., non-local means: https://github.com/AN3223/dotfiles/tree/master/.config/mpv/shaders Don't blindly copy my config files onto your system. They likely don't work the way you want or expect. Use them as reference instead. Relevant: https://github.com/an3223/scripts/ Contributions are welcome.
When using the shader of nlmeans to test its noise reduction effect in some videos, I noticed that it produces severe texture smearing behavior, which did not occur in its filter version.
test file: sample.zip
Hi, I tried setting SF to various values but apparently nothing happens, scale still kicks in, do I need to intervene somehow else?
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If it works with chroma, can it be made aware of color space so it automatically doubles the scaling vs luma for most 4:2:2 formats? Cause KrigBilateral is broken in gpu-next and nlmeans can replace it this way (even without the bilateral luma-influenced scaling)
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Also, offtopic, can RF=guided disable itself if the frame rate is high (cause it does take a performance hit then)?
LE2: Patch donut seems to work a bit in temporal, don't remove it yet :-)
As I understand it deletes the saved state when I go to the next file in a playlist. From the config, it says "deleting state (end-file stop)". How can I make it so that it doesn't delete the state when I go to next file in playlist or drop a random file in mpv?
I have kept these enabled in mpv.conf if that matters.
keep-open = yes
watch-later-options = sid,start,volume,speed,aid
save-position-on-quit = yes
state:
guided_lgc : wrong color conversion
nlmeans : would make mpv freezing when using gpu-api=d3d11
Since this commit: mpv-player/mpv@a92466c
Figured you might be interested because of your auto-save-state.lua
script.
I know they are "Very experimental and buggy"
Open an issue to record its behav may be better.
I only tested the shaders in hq
folder. d682103
Sometimes the artifacts were dots instead of blocks.
The one possible reason is that the lack of scene's changing's detection algorithm ?
It's obvious those wrong pixels come from the last frame.(Also some next fram's pixels come into the last one.)
Are the nlmeans shaders geared towards live action media?
If they are, would you be interested in making denoisers specifically for anime, something like the Anime4k shaders but better?
I am currently using this script which cycles through lavfi's denoise filters, how does nlmeans compare?
Similar to how the script above cycles filters by continuously pressing one key, what line would I put in my input.conf to cycle between the default, medium and heavy nlmeans shaders?
More shaders have been added, could you please share more info about the nlmeans shaders' variants?
It only tries to blur some color but doesn't change anything else.
You seems to forget to handle the size after chroma bind?
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