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/*

  • Summary: Determine order of attacks, and process each battle

  • Parameters: Creature object representing attacker

  •          | Creature object representing defender
    
  • Return: Boolean indicating successful fight

  • Author: Ryan Campbell */ function beginBattle(attacker, defender) { var isAlive; // Boolean inidicating life or death after attack var teamCount; // Loop counter

    // Check for pre-emptive strike if(defender.agility > attacker.agility) { isAlive = defender.attack(attacker); }

    // Continue original attack if still alive if(isAlive) { isAlive = attacker.attack(defender); }

    // See if any of the defenders teammates wish to counter attack for(teamCount = 0; teamCount < defender.team.length; i++) { var teammate = defender.team[teamCount]; if(teammate.counterAttack = 1) { isAlive = teammate.attack(attacker); } }

    // TODO: Process the logic that handles attacker or defender deaths

.. .. . wait_until(condition=five_seconds_passed, description='Five seconds are over', timeout=10) // / /

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