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minecraft-but's Issues

Rewrite expansion pack system

Load tag and tick tag for expansion packs. Add more expansion pack slots. If more than 4 expansion packs are loaded, add expansion pack subsection of menu.

Add mercy to troglodyte

Unfun if trapped in stone. Give player around 5 seconds to get in darkness after spawning in.

Admin Panel

Admin panel which has following features:

  • OP and DEOP
    • Allows blacklisting chaos menu for other players.
    • Add function to reset who is blacklisted.
    • Allows whitelisting chaos menu (opping) for certain players.
    • Enable or disable giving chaos menu to all players on creative mode

Create wiki

Create a wiki. Should go over how to use the pack, how to create an expansion pack, and how to create and contribute a modifier.

Mermaid mode fixes:

  • Make alarm not activate immediately. Give about 10 ticks. Slightly annoying in play test because mining a block creates air for 1 tick in water.
  • Make configure effects. Some players might want to disable water breathing. IDK why they would but make it configurable. 🤷

Time warp (time_warp)

Randomly during a configurable interval, save the player's location. After another configurable interval, teleport player back to original location.

Fix death_orb between dimensions

In a survival play test (extremely fun), I went to the nether from the overworld. After a moment, new death orbs in the nether appeared in the nether. On going back to the overworld, death orbs would not appear as they were still in the nether.

Solutions:

  • Death orb per dimension. Perhaps use predicates per dimension when searching for death orbs. Ideally use some dynamic check so non-vanilla dimensions work.
  • Death orbs despawn on going to a different dimension. Easy solution, but this makes the death orb cheeseable (although maybe this cheese is a good thing.

Add common modifier libraries

For commands that can be easily accessed through an API interface. Common modifier APIs/libraries. For example, random potion effect library for basically everything in the "Effects" category.

Libraries

  • Random potion effect library
  • Random motion library
  • True spreadplayers library
  • Death message library

Event Tags

For any event which two or more modifiers deal with, an event tag should be made for it. Events would mainly be used for expansion packs with function tags. For example, an on_death event could be created which runs all on_death functions as & at the player who died. A respawn event could be created which runs all respawn functions when a player respawns.

Consider moving to separate data pack. Might be useful as a general datapack utility API.

New configs for death orb

New config ideas for death orb:

  • Glowing. Links invisible slime to death orb.
  • mobGriefing. Whether to destroy blocks or not.
  • loot #50
  • Add speed to modifiers.jsonc #49
  • Speed curves. Change from hardcoded model to configurable speed curves. Curves include linear, quadratic, exponential, square root, and logarithmic. Curve ideas here: https://www.desmos.com/calculator/gchc7qb6lf . speed is universal speed factor, n is quadratic exponent, m is linear slope.

Feature: breaking blocks spawns random mobs

For example when you break stone, it can be a creeper. Breaking stone will then always spawn a creeper.
Breaking an oak log could be a rabbit for example.
I think you get my idea haha, can be fun :)

Player experimental mode

A tag that makes sure a player always has a Chaos Menu in inventory. Useful for experimenting with modifiers in survival mode. I found it frustrating on a Steam Deck to have to type in the give command every time I died to configure the modifiers.

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