Comments (3)
This could be done, the only concern I have is those files could go easily out of date, since not everyone uses visual studio for development and the project is still in early development, so I expect lots of changes happen in those files. Sure they could be edited by hand but there's no guarantee that they'll be working properly.
If there are people who use visual studio for building and are willing to keep an eye on those files whether they work as they should, I see no problem to add them.
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I can do that. But what about SPConfig file? Its generated by meson. When "commit sha" can be just replaced by static text(as long as its 3rd party user build), version is hardcoded in meson.build.
Maybe we can create some version file?
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Version and commit sha could be hardcoded in f.e. msvc20xx/SPConfig.hpp
. I'd also add some define like SP_USE_MSVC_CUSTOM_VERSION
to include appropriate SPConfig.hpp
.
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Related Issues (20)
- Suggestion: safe precache HOT 4
- Python-like format syntax HOT 2
- Python-like localization support
- Add info about plugin
- Menu manager
- Project folders
- Players natives
- Controlling loading of plugins
- Handling of pressing buttons
- String manager HOT 1
- Handles for mod objects
- SPMod version in plugins
- Player iterators
- Hook manager
- Architecture changes HOT 4
- cURL HOT 1
- Consider using clang-format
- Split include/public
- [Feature Request] Where is updated binaries? HOT 4
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