Monopoly is a multi-player economics-themed board game. In the game, players roll two dice to move around the game board, buying and trading properties, and developing them with houses and hotels. Players collect rent from their opponents, aiming to drive them to bankruptcy.
Monopoly is a multi-player economics-themed board game. In the game, players roll two dice to move around the game board, buying and trading properties, and developing them with houses and hotels. Players collect rent from their opponents, aiming to drive them to bankruptcy.
When a user comes on to go to jail user has to go back to jail
When a user comes on chance in which user has to move back to someplace
In short, I just need to calculate how many corners the user is crossing and use logic that I am currently using to handle a single corner and modify it to handle multiple corners.
E.g. When a user comes from row 1 to row to the user has to through jail.
When a user comes to row 4 from row 1 user has to go through jail, resort, and go to jail to reach there(For cases like this I have to modify existing logic)
Based on the calculations repay debt option will be enabled/disabled
if the user doesn't have assets which is worth more than or equal to dept, then the repay debt option will be disabled, and the user will have no other choice than to declare bankruptcy
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add h1 heading to page
use good hedings on page
This page has only very few internal links. If it's a welcome page, consider removing it
Implement Logic and required UI changes to accommodate case where player is in jail
Implement logic to see if user is only visiting jail or he is in the jail
or
You can make it simple by just considering it a jail, which means if a user comes in jail he has to pay a 100$, no other option will be given and the amount will be automatically deducted and on the next turn if a user is in debt user will be shown pop with the options declare bankruptcy or repay debt, repay debt option will only be enabled if the user has assets of more worth than the dept otherwise user will have to declare bankruptcy
add some sort of time, if the time is over an appropriate action will be taken, such set active user, if the user had no other option than bankruptcy than declare bankruptcy.
If a player has just crossed jail/go/parking/go to jail and mortgage one his land then there an unnecessary movement happens, Player goes back to crossing point jail/go/parking/go to jail and from there he comes back to the current position
To fix this we can use a flag called isMoved and while moving players you can check if the player has already moved that way we can prevent unnecessary movement of player